Original Post
if glVertex3f(..) is slow how should I draw everything ?
I want to draw about 1000 quads and have at least 30 fps .
How do I do it ? if glVertex3f(..) is slow ?
Is there any other function to draw at vertex level ?
Normally at +100 plygons, the framerate begins to go down from 75 fps to 9-11 at 2000 polygons...
Why is that ?
