Loading a palette and bitmaps

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2 comments, last by Sand_Hawk 21 years, 9 months ago
As I''m still working on my DirectX wrapper I''ve came to the point that I can start with loading bitmaps. I use "Tricks of the Windows Game Programming Gurus" and LaMothe''s bitmap code is incorrect. So does anyone has a good tutorial on howto load bitmaps. I want a tutorial because that way it''s easier for me to later load JPG/GIF/TGA/etc. as I already know a little. My wrapper also supports 8 bpp modes. But what is the best way of storing the palette? Get the palette from the first loaded bitmap or have a special function to load it from a .PAL file? If I choose the last method, what is the best way of saving this file? Binary with a struct or textfile? Thx, Sand Hawk ---------------- -Earth is 98% full. Please delete anybody you can.
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Here''s a tutorial...
Here it is

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Not really what I was looking for. I was more looking for a tutorial on manually reading the bitmap file using streams and read it in. That code can be altered to read JPG/GIF/TGA/etc.

Sand Hawk

----------------
-Earth is 98% full. Please delete anybody you can.


My Site
----------------(Inspired by Pouya)
Take a look at this topic. I think it contains what you''re after.

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