Music for a Specific period in history

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11 comments, last by Teamshibi 21 years, 7 months ago
With my Romance of the Three Kingdoms game, I am trying to decide what kinda music to add. I thought about traditional asian music but it wouldnt fit right with an intense fighting game. i thought about metal but that wouldnt work for the time period. Any ideas?
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Fusion can be a beautiful thing sometimes. For intense music with traditional asian influence, I point you towards the song Tsuguru from Dance Dance Revolution 7th mix. With a lot of experiments, I''m sure you could find a nice blend to make what you need.
Why wouldn't traditional Asian music work for intense fighting? The Japanese taiko drums and other types of oriental percussion usually represented war and battle.

[edited by - Sil on September 23, 2002 1:58:55 PM]
I know thier representations and such but on some levels I have war drums already sounding in the background and it doesnt mesh well... plus it just isnt fit for a high intensity fighting gmae... Maybe I can take the traditional assian music and meld it to a guitar... no that wont work because traditional music doesnt set the right beat...
You can''t go wrong with orchestral music if there''s a chance it might work. Some pieces containing fast-paced orchestral percussion and brass can be some of the most intense music you''d ever hear. Just listen to Gustav Holst''s Mars: Bringer of War as a classical example. Most film scores also use the same approach for war/battle music.

If your greatest concern is making the music Asian-sounding, sometimes ethnic Asian instruments are not as important as, let''s say, the chord progressions or scales you''d use. Although I can''t recall them off the top of my head, I know they''re out there.
You asked about a "specific period", but which period? Wagner has many good pieces that suits war.
as I stated, the 3 kingdoms period. It was from about 189 to 252 AD in China. It was a period of heavy civil war and it really defined Chinas'' culture. Men like Guan Yu from this era are actually warshipped because of their exagerated traits as they are written in novels like Romance of the Three Kingdoms.
Teamshibi – Since you seem to like the excitement and intensity that a guitar can add to an action scene, you might consider Sil’s suggestion of using orchestrated music but also adding guitar and traditional Asian instruments. Although it sounds like a lot to combine together, by using the proper modes, rhythms, tunings, etc. you could come out with music that could be most exciting but still very Asian. Kinda a 1st meets 21st century sound. Or just go with orchestrated and Asian instruments – can’t go too wrong there. Composers have been creating period and stylized pieces of music for centuries using orchestras – plus everyone now is used to hearing music that way due to the film industry.

I’m assuming that since you are still deciding on music you are not yet tied down to one particular style or another. Sticking with the traditional music of the time period of your game really might add to the ambiance and feel of being back in 1-2nd century China, but the real question may be whether the instrumentation from that time period would hold a modern day gamers interest. It’s a rough decision. Best of luck to you on your project - it sounds like an interesting game.


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Maybe we can come up with something for you. We would be willing to work for free. Just need the credits in the game. Interested?
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JAZKold Kut Productionswww.koldkut.com
Try listening to some of the music - the battle music in particular - in Shogun: Total War. It is obviously inspired by ancient asian traditions in music without really adding modern elements. It works quite well, but maybe that''s because Shogun is a game that goes for gritty realism, whereas a fighting game may be more about building excitement and tension.

***
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***Symphonic Aria,specialising in music for games, multimedia productions and film. Listen to music samples on the website, www.symphonicaria.com.

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