glTexSubImage too slow

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0 comments, last by DBX 21 years, 6 months ago
Is there a faster way to update a texture than using glTexSubImage. I want to draw a textured quad on screen, and occasionaly (sometimes every frame, sometimes not) update the contents of the texture used. I am using glTexSubImage to transfer the new data when it is changed but am finding it quite slow to transfer - the framerate drops somewhat sharply the more transfers I do per frame. I am using RGBA, UNSIGNED_BYTE for the transfer.
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texsubimage is quite slow (on my system about 18million pixels second) is this what youre getting?
perhaps u can do
copytexsubimage though is fast 130millionpixessec

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