OpenGL 3D SpaceBattle TechDemo

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15 comments, last by VectorSigma 21 years, 5 months ago
Hi everybody! Here''s the link to my 3D SpaceBattle Simulation I''m currently developing: http://home.arcor.de/powerpurzel During the development I''ve put the main emphasis on graphix so the gameplay is not that extensive so far... It is the 2nd release and many things have been improve during the last month. I''d be happy if you download & test it and give me some feedback! TIA Daniel Porzig
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Wow thats great! Sign me up for some future releases How long have you been programming?
Impressive, as the Dark Lord himself would say.

About 100FPS on a P3/1GHz, GeForce 3, Win98. Smooth as a baby''s bottom, but much more pleasant.

I know this is being really really picky, but the keys are a bit hard to remember - would be better if (for example) the camera keys were all next to each other.

What are your plans for the game? Is this something you plan to sell in the future, or is it something to help you get a job?

www.bankie.com
>Darnok: I won''t vorget you!
What do you mean, how long did it take to make the demo or how long I already code in general? Well, the demo shows my (part-time-)work of the last 6-8 month but I''m programming now for I think 6 years...
>Bankie: Thank you, Starwars fan! Yeah, the keys, you''re right! In the next demo there will be a menu to define individual controls...hopefully...
I''m still not sure about the game. I started it as a project to learn OpenGL (so it''s my first 3D and opengl program) and as it often happens it grew and grew... I don''t think i will someday sell it and it''s also not for getting a job. I''m currently studying mechanical engineering so it''s just a spare-time-fun-project
oops, i think the next time i should read through my message once more to avoid theese embarassing typing mistakes...
Wow, that is *awesome*!!!! It looks really nice, and great effects. Jeez man, for your first 3D and OpenGL program, that''s pretty sweet
Yea was wondering how long in general you''ve been programming Any guess at the date of the next version?
quote:Original post by VectorSigma
I don''t think i will someday sell it and it''s also not for getting a job. I''m currently studying mechanical engineering so it''s just a spare-time-fun-project


Maybe you can open source it and get some space on Sourceforge.
SpiffGQ
It looks great.
I''m doing a space sim, except mine is with an opposite idea.
I''m not doing(much of) anything for graphics(otherwise I''d hope mine looks as good as yours) as it is mostly a testbed for my weird ideas.

On the screenshots I saw the number of particles and the number of objects being displayed. What counts as a particle and what counts as an object? What do your quaternions represent? Who did the ship models?
Thanks for the nice posts!
A "next version" with minor changes and bug fixes will be uploaded within a week (i hope) but I''m really not sure when a really new and cool demo will be released since I have to focus on my university studies at the moment... But I definitely will post here on gamedev.net when it''s done!!!

>RolandofGilead:
1) As objects count all kind of projectiles and spaceships/mines, particles are produced by explosions, missiles and spacecraft (as engine fire) but also by other projectiles for cool effects and ... when a laser hits a craft then there are theese yellow sparks.
But: Counted are only the particles/objects wich are currently in the viewport! (others don''t get drawn)
2) In the game ALL ROTATIONS are represented by quaternions
3) I did the models myself! (exept the textures...)

>spiffgq:
I already thought about making it open source since i really could need some help with some special things.

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