Real time shadows using shadow maps and opengl
I''m just doing some research onto creating shadow mapping (the technique described in "Casting Curved Shadows on Curved Surfaces" by L. Williams. Does anybody know if there are any simple implementations (with source) of this technique in OpenGL. Thanks.
There are some simple shadowmapping demos at Delphi3D (unfortunately in Delphi, but very easy to convert to C/C++).
Also, nVidia''s developer page is always a good resource for documents and demos.
Also, nVidia''s developer page is always a good resource for documents and demos.
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