HTML is deprecated, you are supposed to use XML now. If you use HTML, you'll run into compatibility issues which will cut your market share.
Variables have been subject to security holes : crackers can breach into your system and change their values. Constants are MUCH safer.
Therefore, I will recommend my personal favourite : I think Whitespace is MUCH easier to learn and way more powerful than any of the above languages, since it has the advantage of not being Turing-complete.
Plus there are free compilers for it.
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[edited by - Fruny on December 17, 2002 8:32:14 AM]
variables vs. html
Why hasn''t anyone mentioned Befunge yet?! That''s the best language for beginners. In fact, it does both HTML AND Variables at the same time! It''s so powerful id used it to make Doom 3!
quote:Original post by neurokaotix
html is l33t iso standard
xml has a lot of "standards"
Standards are good, let''s have many !
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What IDE do you guys use for Variables?
I find l33t Variables++ .Net version 6.66 to be the best. Version 1.337 had a lot of bugs. Like not being able to compile the following :
while(1337)
bEg1n
let Variable spazMcFlafin = ???;
compile source spaxMcFlafin;
Make DoomIII;
eND 1337;
ENd PRogRaM;
I mean what the hell? This code should work (check the standard. ISO 1337.666)
That is totally the suck.
It is filled with much suckitude(tm).
HTML is much faster than XML. XML is managed and has to be interpreted, unless you compile to Universal Turing Machine Code.
For my money though, I just go with Turing Machine assembly language. The syntax is much cleaner
Move Left, read 1, write 0;
Move Right, read 0, write0 / read 1, write 1;
And you get the bonus of unlimited memory!
Only l33t HaX0rs use this. All others are the suck.
I find l33t Variables++ .Net version 6.66 to be the best. Version 1.337 had a lot of bugs. Like not being able to compile the following :
while(1337)
bEg1n
let Variable spazMcFlafin = ???;
compile source spaxMcFlafin;
Make DoomIII;
eND 1337;
ENd PRogRaM;
I mean what the hell? This code should work (check the standard. ISO 1337.666)
That is totally the suck.
It is filled with much suckitude(tm).
HTML is much faster than XML. XML is managed and has to be interpreted, unless you compile to Universal Turing Machine Code.
For my money though, I just go with Turing Machine assembly language. The syntax is much cleaner
Move Left, read 1, write 0;
Move Right, read 0, write0 / read 1, write 1;
And you get the bonus of unlimited memory!
Only l33t HaX0rs use this. All others are the suck.
Those pictures are hilarious, maybe I should make one.
My compiler generates one error message: "does not compile."
My compiler generates one error message: "does not compile."
Variables++++ is turing complete, but the standard hasn''t been standardized by the standardizing comittee who itself doesn''t even have standard members. So that implied, Variables++++ should have standard DoomIII function built into the pixels in the variable "1337". So you should be able to say
Variable 1337
DOOM
End
All you have to worry about is the textures, which ar built into the Variable "Hax0r", so all you do is:
Variable 1337
Variable Hax0r
DOOM Hax0r
End
Now if you''re really 1337 (non variable kind) you can get into isomorphing-variable-shapeshifting-template-character-specialization of the string that Variables++++ runs on. Then all you have to do to run DOOM is:
.
and there you are, Mr. Space marine in all his 1337 (clothing and graphics kind) glory, sending all the baddies to the 666 (hel kind), with your super 1337 (super awesome quantum leapforce google powered kind) weapons.
See, HTML sucks ass compared to Variables++++. Even HTML 1.0 can''t compare, and it has Variables---- support in it, which was an old standard. You have to back in time to learn it.
Oh, and did I mention it can do your luandry and math homework while manipulating 11th dimensional bozonic strings with a single statement? All you have to say is
DoMyChores
Finally, it also prints the answer (in transdimensional-holographic 3D), the Answer AND Questions to Life, the Universe and Everything! And it''s NOT 42 (only I know).
PS. Don''t you wish you had the beta version?
Gamedev for learning.
libGDN for putting it all together.
An opensource, cross platform, cross API game development library.
Variable 1337
DOOM
End
All you have to worry about is the textures, which ar built into the Variable "Hax0r", so all you do is:
Variable 1337
Variable Hax0r
DOOM Hax0r
End
Now if you''re really 1337 (non variable kind) you can get into isomorphing-variable-shapeshifting-template-character-specialization of the string that Variables++++ runs on. Then all you have to do to run DOOM is:
.
and there you are, Mr. Space marine in all his 1337 (clothing and graphics kind) glory, sending all the baddies to the 666 (hel kind), with your super 1337 (super awesome quantum leapforce google powered kind) weapons.
See, HTML sucks ass compared to Variables++++. Even HTML 1.0 can''t compare, and it has Variables---- support in it, which was an old standard. You have to back in time to learn it.
Oh, and did I mention it can do your luandry and math homework while manipulating 11th dimensional bozonic strings with a single statement? All you have to say is
DoMyChores
Finally, it also prints the answer (in transdimensional-holographic 3D), the Answer AND Questions to Life, the Universe and Everything! And it''s NOT 42 (only I know).
PS. Don''t you wish you had the beta version?
Gamedev for learning.
libGDN for putting it all together.
An opensource, cross platform, cross API game development library.
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