Just a little survey about glut

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34 comments, last by Metal Typhoon 20 years, 9 months ago
how many of your guys actually use glut ? how many prefer to touch win32 ? - i myself never used glut, i dont feel the need for a wrapper
Metal Typhoon
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I use Win32. Glut is an evil that should be let die imo.

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"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack
-----------------------"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault" - John Carmack
I use win32. I have never tried Glut, and probably never will because of some problems I''ve heard of and I don''t want another third party lib.

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In my way to learn programming, I created my own glut-like framework.

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David Sporn AKA Sporniket
I mostly only just use GLUT for small tester applications - and that is what it is intended for. GLUT has never been intended for use in full-scale applications. E.g. GLUT is a great way to learn OpenGL without being bogged down with win32 details.



Jacob Marner, M.Sc.
Console Programmer, Deadline Games
Jacob Marner, M.Sc.Console Programmer, Deadline Games
I personally use Win32, but in my opinion, GLUT is pretty cool. The code is very short and the user can instantly make their application cross platform.

- Halcyon
"Computers in the future may weigh no more than 1.5 tons."- Popular Mechanics, 1949
quote:I mostly only just use GLUT for small tester applications - and that is what it is intended for. GLUT has never been intended for use in full-scale applications. E.g. GLUT is a great way to learn OpenGL without being bogged down with win32 details.


I agree with this. I''ve used GLUT to test various tools of mine (Bitmaploader, catmull rom generator) across linux and windows. GLUT makes this a hell of a lot easier
but in the end you probably wanna use win32 or SDL (or something for X)
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I use Win32. I don''t like the GLUT framework.
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I use SDL or GLFW.

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I use SDL, though I want to try and create a Win32 window manager for my engine. That is, if I can create an interface that only provides functions like OpenWindow, ResizeWindow, SetCaption etc... SDL just makes things so much easier.
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