Arithmetics operations between 2 images with DirectX
Well. My question is very simple :
I would like to do " arithmetics " operations between 2 images, of any size, with DirectX (DDraw or D3D)
The operator multiplication can to be an other operation, for instance add/soustract/divide …
So, how to do this by using DirectX, in order to use the hardware acceleration (HAL) ? ! (here, time is critical).
There''s a solution with textures, but the problem is the SIZE : it must to be a multiple of two, not any size. And there''re many others problems (surface->texture take lots of time…).
Anybody has got an idea ? !
Thanks.
.JuJ.
(french)
Mail-me at : juj1@caramail.com
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