I understand the basics of the pixel perfect collsion detection but I am still lost in the area of "pixel perfect." As to my knowledge you detect a basic 2D rectangle collideing with another. Then you get the rectangular area that is overlapped and test the pixels inside. I am lost on getting the overlapped area and the testing of the pixels how would you do this? I demonstrated a model of what im lost on its like this.
coder requires 0xf00d before continue().
Killer Eagle Software
[edited by - DevLiquidKnight on June 7, 2003 7:02:32 PM]
Pixel perfect 2D collsion detection confusion
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement