Pixel perfect 2D collsion detection confusion

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0 comments, last by DevLiquidKnight 20 years, 10 months ago
I understand the basics of the pixel perfect collsion detection but I am still lost in the area of "pixel perfect." As to my knowledge you detect a basic 2D rectangle collideing with another. Then you get the rectangular area that is overlapped and test the pixels inside. I am lost on getting the overlapped area and the testing of the pixels how would you do this? I demonstrated a model of what im lost on its like this. coder requires 0xf00d before continue().
Killer Eagle Software [edited by - DevLiquidKnight on June 7, 2003 7:02:32 PM]
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This might not be at-all helpfull, but try it anyway

Rate me up.

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