I agree that the characters are sometimes too powerful, like in Ultima Online, my mage character can take on 2 dragons without dying. So what to do about it? One solution was brought up about more detailed armour code. Another was to fight in groups. I think this one is the most realistic, but still poses a problem for single player games. But then, why not have NPC fighters? Like in Tachyon the Fringe?
New RPG Idea!
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Posted 30 June 2000 - 04:19 AM
Original post by Niphty
It also shows that a company is more concerned with churning out half-done projects which hold little to no interest after about 30 minutes. You want to be like this? fine.. but get off gamedev.net, because here we''re trying to change how the industry works.. not support it.
I don''t think this is fair. Gamedev.net is pretty much a resource for beginning to upper-intermediate programmers, many of who are just starting out in the ''industry''. Starting out rarely involves making something groundbreaking, and in fact if you never make anything for fear that it''s not 100% original, you''re likely to never get anywhere. You will learn more about design through making a real game than you will through sitting here and debating with others who''ve not made any real games. You will learn about what can be done, and what cannot. You will see what can be done better, and perhaps how to do so. Advancing the state of the art is almost always an iterative process. You have to start somewhere. Nearly all original games were made by a company who once made something not so original. Give the guy a break