Death

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5 comments, last by The_Street_Preacher 23 years, 9 months ago
In another thread they are discussing Death. I''m talking about MMORPGs here. If you were making an MMORPG, how would you handle death? Some people have suggested 1 death/1 character. I don''t know what the current system used by most MMORPGs is.
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Format the hard disk of the dead player. It''s the only way.

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Dead Character! Dead player is a big difference.
make the player loose something,
if the games score driven make a loss of points
also a back to basics is a nice penalty(u start from scrach, the weapons u had are lost and if it has any, attack points, move points back to default)
relocate him in the map, very far at the biginning.
if its a conquer style of game make him lose the empire!!!!!!!! hey maybe it will strike back(or just a few planets)
oh, got a good one, ban the player from the server, NOW thats a death hehehe
In <a href="http://www.hypernovae.com>Hypernovae if the character died, the player have to create a new one.

I''ve not discussed this problem with the staff, but I''m sure that some player will no the player and not the character name, and thus knew what new character he is.

So it won''t really start from the beginning, but he''ll have lost all his true possession and status.
I think it''s enough lost.

No need to do anything else.

In a fantasy settings in which resurecting is possible, it may be hard to find a good way to ''kill'' a character.
If the player make another character but a friend resurect his dead one, what will happen ?
a two character player ??
I don''t think it''s a good idea.

Another word concerning fantasy settings in which you can resurect someone : Life value won''t be the same as in our world.
So killing might not be considered as a crime but as a ''delit''.



-* So many things to do, so little time to spend. *-
-* So many things to do, so little time to spend. *-
Most MMORPG (i havent made a count) allow the player a certain amount of time to reach his/her corpse before it rots. Some games penalize death with loss of exp or gold. In one game like Medeiva MUD you spawn as a ghost after death and must make your way through a desert (not always easy) to a shrine where you can be restored with your body.

Diablo2 has one version where you can create hardcore characters, with one death = gameover. I have played myriads of muds and mmorpgs, and I personally like it when you have a certain amount of time to reach your corpse before it rots (and your eq is free for anyone to loot) and when death is penalized by exp. In Diablo2 they penalize using gold, thats a stupid idea imho.

You should take into account when designing MMORPG that players tend to spend alot of time building their characters, they can''t save the game, so don''t just ban them off the server. =P

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