Removing unwanted faces and Vertices.....
I know how to determine if a face is a hidden one or not but how do i remove it from the vertex array??
heres how my verts are defined -
D3DVERTEX* verts;
DWORD* Indices;
how do i pull out the nth face?
do i have to use vertex buffers for performance?
usually my vertices range from 400 to 600 verts per object and i usually render 30 such objets per frame (3d RTS).
usually half the vertices arent visible so i could be saving a lot of time on transformations and lighting.
what is the use of ProcessVertices?
how do i use this to precalculate the transformations for all the static objects??
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement