Placing a texture on an primitve?
Hello,
I have seen some car racing games, where the cars make some dirt on the road, when they drive in a curve (the marks of the wheels)! Does someone know, how I realize this with the Immediate Mode of Direct3D? Is this a special multitexture technique?
Thanks
Neo
It sounds more like they are using some sort of decals. Multitextured things are not usually dynamic.
*** Triality ***
*** Triality ***
Well thanks, it works with decals. But how do I use them. I looked into the DirectX 7 SDK Help and it coundn''t answer the question!
Neo
Neo
There isn''t one specific way to implement them. You could have a decal class that holds one polygon which is a part of dirt on the road. You can render probably by using the zbias renderstate. Check that out.
*** Triality ***
*** Triality ***
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