3D GUI

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1 comment, last by Todd Casey 23 years, 9 months ago
The last product I developed used a simple 2D gui (via DirectDraw). It it a kiosk and has button, edit box, drop down list box, list box, and slider controls. I have brought up the idea of upgrading the product to a full 3D gui (it would look killer full 3D) and they are all for adding the extra dimension. The only control I have no idea how to implement is the button. Currently the button image is drawn and then the text is drawn on the button (this is all 2D still). What would be the best way to do this for a 3D button (texturing the actual button will be easy it''s the static text I''m worried about). There are over a couple of hundred different buttons (the text is different but they all use the same button image) so using a different texture for each is out of the question (a different texture wich has the pre-rendered static text + button texture). Any ideas? Is a 3D gui possible/feasible? Thanks! Todd
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yep theres quite a few available with opengl, also linux as well have a search on the internet. i remember i done a 3d file explorer in windows in 98 or 99 where instead of clicking on a directory you''ll zoom closer until; u entered it where u''ld be presented with files/ subdirectorys where u could zoom into/enter or zoomout etc it was quite nice , user definable files directories etc.
4 words i just used a trillinear (wrong word) mipmapped texture which worked ok with the zooming in/out

trillinear == GL_LINEAR_MIPMAP_LINEAR ?
Perhaps render the text textures. Then just apply the textures "in front of" the button {on a seperate polygon, if that''s the way your doing it.} Last thing is to color key out the background color.

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