SevenEngine - Physics / Terrain test

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18 comments, last by Bieh 20 years, 2 months ago
SevenEngine is a 3D game engine that I've been working on over the holidays, and this is the latest techdemo. It's a test mainly of the physics (powered by ODE) and to a lesser extent, of the terrain. And a few other little things like the GUI and the model loading, but I know they work pretty well. There's two parts to it: -the vehicle/terrain test, where you race against four CPU opponents over terrain, passing through checkpoints. -the ragdoll/physics test, which is similar to Porrasturvat in that the objective is to cause as much pain to the ragdoll as possible, huge amounts of particle blood and squishy sounds included. Fun for the whole family I havn't had much of a chance to find out how it runs on computers other than mine, though, so any feedback is much appreciated :D My site Direct download (~2.7mb zip) Screenshot gallery (warning, some outdated pics) My forums Screenys: Racing in the jeep over terrain Racing in the jeep over terrain again, in first person mode OH TEH AGONY!!!!11 More random physics stuff "Share and Enjoy" :D EDIT: fixed images - now they link to full-sized ones. My site | Screenshot gallery | My forums [edited by - Bieh on February 13, 2004 5:30:19 AM] [edited by - Bieh on February 13, 2004 5:57:19 AM]
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Cannot find MSVC70.dll
quote:Original post by Drazgal
Cannot find MSVC70.dll


Well, damn




My site | Screenshot gallery | My forums
Impressive! Physics work like a charm!

FPS @ 60 constant. I got a P4 2.26GHz / 512MB RDRAM / geforce 3 ti500

The camera movement in the car simulation was a bit jerky time to time but that's all I can come up with =)

[edited by - Saandman on February 13, 2004 6:22:42 AM]
________________________________pro.gram.mer - an organism that turns caffeine into code
quote:Original post by Bieh
quote:Original post by Drazgal
Cannot find MSVC70.dll


Well, damn

I believe you can distribute this or something like it with your apps as I''ve had the same issue in the past. A google will probably answer that.
If a plant cannot live according to its nature, it dies; so a man.
OK, I tracked down the DLLs it wanted...presumably they came with Visual Studio or something.

Download (300kb zip)

I''ll update the original archive with them, as well.



My site | Screenshot gallery | My forums
did you detect when the guy hits his balls on something? the only way I could get the ''see a professional'' message on the pain-o-meter was to drop the guy on the bars so he landed on one of them with his balls. i didn''t try to drop him from particularly high though.

ran well, camera was jerky on the racing though. also add suspension to the cars, it will make the movement a lot smoother and harder to flip over (it happens quite a bit) i would think.
quote:Original post by billybob
did you detect when the guy hits his balls on something? the only way I could get the 'see a professional' message on the pain-o-meter was to drop the guy on the bars so he landed on one of them with his balls. i didn't try to drop him from particularly high though.


haha :D. No, it doesn't detect that. Good idea, though . The pain-o-meter is calculated from the total amount of strain on all the joints in the ragdolls body...so torso hits do the most damage, as his torso has 5 joints (legs, arms, neck) connected to it, whereas the other parts of his body only have 2.

quote:
ran well, camera was jerky on the racing though.

quote:The camera movement in the car simulation was a bit jerky time to time but that's all I can come up with =)


Yeah, I'll have to add a better camera. It's on my TODO list. The current one is really basic...each frame, look at the car and set position behind the car at X distance. Seems to work OK for first person view, though

quote:
also add suspension to the cars, it will make the movement a lot smoother and harder to flip over (it happens quite a bit) i would think.


OK, I'll try it out, see how it runs with better suspension. I never thought it might help stability of the vehicles, to tell you the truth...they are real easy to flip, I admit.

Thanks for the feedback :D






My site | Screenshot gallery | My forums

[edited by - Bieh on February 13, 2004 9:30:37 PM]
Ran fine, but it crashed when I was throwing a ball against the foundation of the basketball thingy. It bounced a small distance and then the program crashed to desktop. stderr.txt is empty, though. No idea what could have caused that, couldn't recreate it either.

However, one small bug that I found is that if you try to look straight down, at some point there are graphics errors. Other than that, it is a very impressive demo, imo.

EDIT: Damn, just noticed that you are using stdout.txt for everything.. Didn't check that, sorry.

[edited by - Wuntvor on February 14, 2004 9:06:48 AM]
Amazing work, especially the ragdoll/objects throwing part.
Works great on my machine (p4 2.4 512mb WinXP GeForce4 mx440).

legion.gibbering.net/idan

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