Glide interface on d3d and opengl??
Hi folks,
I''m new to all this so this message might not come out as I intend it. Appologies in advance.
For some time the 3d api''s (opengl and directx specifically) have been putting me off 3d game programming (which I enjoyed in the days of dos and mode 13h). Then I discovered glide.
To put it simply I love glide. I want to create some form of C++ class interface (glide like) which can be inherited by classes to deal with that interface for glide, direct3d and opengl.
I realise opengl and d3d will probably be a lot slower than glide when using a glide interface, but I would appreciate it if someone could give me some clue as to how it could be achieved.
I''m not even sure if d3d or opengl -can- operate in a glide like way, so I would be very grateful if anyone would care to comment on the possibility, or provide addys to relevant resources, or whatever.
Pete
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