Texture mapping in OpenGL

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2 comments, last by wolfman8k 23 years, 7 months ago
I''m having a realy hard time understanding how texture mapping workss. I only understand how you map a texture to a quad. How do you map a trinagle, or strech one image across multiple polygons? Does anyone know of any good docs explaining texture mapping in openGL? Thanks, wolfman8k
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The best places to look for info on texture mapping
would be NeHe''s tutorials.

Or get the openGL Red Book. Which has some very good
explanations of how texture mapping works.

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Code..reboot..code..reboot..sigh!
MrF.--Code..reboot..code..reboot..sigh!
Have a look at my site too
Paul Grovespauls opengl page
heres some excellant stuff http://www.xmission.com/~nate/tutors.html

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