Texture mapping in OpenGL
I''m having a realy hard time understanding how texture mapping workss. I only understand how you map a texture to a quad. How do you map a trinagle, or strech one image across multiple polygons?
Does anyone know of any good docs explaining texture mapping in openGL?
Thanks,
wolfman8k
The best places to look for info on texture mapping
would be NeHe''s tutorials.
Or get the openGL Red Book. Which has some very good
explanations of how texture mapping works.
--
Code..reboot..code..reboot..sigh!
would be NeHe''s tutorials.
Or get the openGL Red Book. Which has some very good
explanations of how texture mapping works.
--
Code..reboot..code..reboot..sigh!
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