24 bit depth problm in D3D

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3 comments, last by MrSnow 23 years, 7 months ago
Hi for everyone... I have a broblem - then I run my app on 16 or 32 bit depth it work perfrctly - but when I try to run it on 24 but - when it can crush on some system or on other system it makes my texture screwed up... Where''s a problem? ============================= Denis "Mr.Snow" Kozhukhov CEO & Lead programmer Choco Snow Creation dkcscPortal =============================
=============================Denis "Mr.Snow" KozhukhovCEO & Lead programmerChoco Snow CreationdkcscPortal=============================
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a lot of video cards dont support 24bit mode..
I know it....

But i run my programm on 24 bit window desktop resolution (video card support it - and I run in windowed mode) and I try to run it for the fullscreen from diff depths bit to 24 .... but it dosn''t matter how i run it... on 24 bit it can crush or broke my texture.....




=============================
Denis "Mr.Snow" Kozhukhov
CEO & Lead programmer
Choco Snow Creation
dkcscPortal
=============================
=============================Denis "Mr.Snow" KozhukhovCEO & Lead programmerChoco Snow CreationdkcscPortal=============================
If you''re using DirectDraw, try enumerating the available display modes, and see what is actually available for your card. If you''re using OpenGL, I''m afraid I can''t help you.





MatrixCubed
I use D3D....
I know what screen what I use (24Bit) is valid ...

When I run my programm on ANY system what SUPPORT (it checked out) 24 bit depth, when my textures become broken (but perfect work on 16 and 32 bit) ... and dosn''t matter if I run on Accelerated mode or software...

=============================
Denis "Mr.Snow" Kozhukhov
CEO & Lead programmer
Choco Snow Creation
dkcscPortal
=============================
=============================Denis "Mr.Snow" KozhukhovCEO & Lead programmerChoco Snow CreationdkcscPortal=============================

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