looking for people to quickly test out game...

Started by
3 comments, last by graveyard filla 19 years, 10 months ago
high, im working on a 2D action / RPG in C++. anyway, the game is going to be in a cyberpunk setting (ala shadowrun). ive only been working on it a few months and the engine is coming along nicely. there isnt much to the game at all yet, but i have done a decent amount of the core engine. anyway, ive had people test it who had lower end computers who complained it was too slow. so ive done some research and made some optimizations and im hoping someone could test it for me, and let me know how it runs on their computer. click here to download the "game". Please let me know how it works! there is both a fullscreen and windowed mode, and the fullscreen mode will probably run much faster then windowed, so check out both and let me know if you would like to. i appreciate it alot!!! try to walk in the "building". you will run into some enemies, im interested to know how much slower it is with enemies on the screen. you can go back to the original map with no enemies by just wlaking onto the spot you came from.. its X to target an enemy and Z to fire your weapon (currently locked to rocket launcher). thanks for any help!!! another thing is, i dont have a built in FPS monitor. if your bored, you can download fraps which will tell you the FPS your getting in my game.. just start FRAPS before or while the game is running. thanks again!! btw heres a pic:
FTA, my 2D futuristic action MMORPG
Advertisement
could someone just check it out with a lower end computer, and tell me how it runs? thanks for any help!!!
FTA, my 2D futuristic action MMORPG
heh -- the blood is so hilarious.

I'm on a P3 700 256 ATI 8500 SE (pretty low end, I can't afford better =(). It ran fine in Windowed mode, didn't try Fullscreen.

Its very smooth, except when you get to the edges and try to go offscreen your character jumps around a lot.

Although I'm sure you're working on it still, its fairly easy to trap the AI in a corner and still be able to hit them with the rockets.

Keep the blood too, thats just hilarious =)

Good game =)
Athlon 2500, GeForce 4 MX 420, Windows98:

75 FPS windowed, 120 fullscreen (according to FRAPS).

Nice explosions ;-)

On a light grey background, they don't show up too well though. You can fix this by increasing the opengl line width to 2 or 3. Some enemies stop taking damage at certain angles for some reason (?) Also, the teleport tile is poorly located. If i run into it, the screen flips back and forth real fast if i keep pressing up :-( A fade-out effect would real nice there too. It's not hard to make (just a big black semi-transparnet quad on a timer that covers the screen)

Oh, and i liked the rock-the-screen effect. That was pretty cool.
Grozz - im glad you like the blood. dont worry, there will be more where that came from. i havent even begun to think about gore yet =)

Leai - the thing with the enemies is a pretty simple "bug" which ive just been too lazy to fix. when you kill an enemy, hes not removed from the world. i just stop drawing him. so when you shoot at another enemy, the rocket will hit the dead enemy's bounding box and it will look like you hit the one your shooting at, but you didnt. took me a while to figure that one out =). the teleport thingy is just temporary, im (having a bitch of a time) implementing the map managing engine as i type... ill look into making the lines thicker.. im glad you liked the screen rocking thing. as soon as i discovered i could warp the screen around via glTranslate(), i just had to do it =). thanks again for testing it out
FTA, my 2D futuristic action MMORPG

This topic is closed to new replies.

Advertisement