Original Post
Hello I am interrested in knowing how many triangles/polygon your engine can handle render in one frame(after culling only the vertices really sended to the gpu) when it is used in agame(with KI and all the other stuff) Of course i know that i can not get a numer here because it is very depending on the hardware. But an approximate number on an "newer" pc(for example 2GHZ,Radeon9700,512MBDDR) It would really help me to check how much optimization my engine still needs. thx