that's SIR newbie!

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1 comment, last by bug 24 years, 5 months ago
VC++5.0 comes complete with an early version of DirectX with complete documentation and samples to get you started you'll find that with microsoft SDK's spending some time playing around and getting used to the documentation layout and help system search you don't really need to buy any books.

If you are new to programming windows the DX samples are a bit confussing because of the windows API is mixed in. So first of all get used to programming windows there are a number of good books available.

From this point a good book on Object Orientated programming will help both in your coding and with DirectX.

Once upto speed with these the SDK documentation will be simple enough to starte writting DX applications.

If you are up to speed with the above then start by wirrting Direct Draw programms witch will help with the general concept of DirectX , don't over complicate you code by mixing other DirectX components and don't make you life difficult by using Exclusive mode as you will not be able to debug into these.

Happy coding

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First of all, HI!

Im new here and I have a few questions about beginnning game programming.

Im using microsoft VC++ 5.0, but I haven't had much experience programming in a windows environment. What are some good, cheap books I could get that explain how to use DirectX. Please bear in mind I'm just a HS student, so I can't exactly afford half a dozen $80 books.

Secondly, do you people know where I could get some nice programs for doing graphics and sounds. As much as I love using paint brush it's somewhat of a useless program.

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good pitching can always stop good hitting and vice versa.

good pitching can always stop good hitting and vice versa.
Bug,
Check out Paint Shop Pro. It is trial-ware for about 30 days. It isn't as fancy as Adobe's stuff, but it is nice in its own right.

Six

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