Original Post
How would I enforce this? Thanks.
Quote:Uh... ever heard of cel-based animation?
You shouldn't need vsync when programming anyway. There should be no reason why you need to limit the fps. All animations, movement etc should be time based and should not rely on the speed of the computer.
This topic has been locked by a moderator. New replies are not allowed.
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more