Witchy... I mean A.Jey
Double post?
something''s wrong here...
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I'll screw up whoever screws around with the gamedev forum!
..-=gLaDiAtOr=-..
triangle normal vector
quote:
This is why counter-clockwise triangles are culled in D3D and clockwise triangles are culled in OGL.
FYI - You can change the direction of culling with this function in OpenGL: glFrontFace(GL_CCW); or glFrontFace(GL_CW);
In my game I use GL_CCW. It seems to work with all the 3d file formats that I have written code for.
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