What Is The Current Best Game Creation Software Program?
Started by vipejc, Nov 04 2004 08:40 PM
19 replies to this topic
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#3 Moderators - Reputation: 1378
Posted 04 November 2004 - 09:10 PM
OK, look, we've already talked to you about this. Just go with whatever suits your needs.
Blitz-Basic or DarkBASIC, etc. If you want to create a fairly low quality but still working game. Go with whatever suits your budget and needs based on their feature set. You'll probably get about the same results out of whatever you use (a fairly low quality game).
Otherwise learn C++ if you're willing to dedicate years of time to it and program it properly yourself.
Blitz-Basic or DarkBASIC, etc. If you want to create a fairly low quality but still working game. Go with whatever suits your budget and needs based on their feature set. You'll probably get about the same results out of whatever you use (a fairly low quality game).
Otherwise learn C++ if you're willing to dedicate years of time to it and program it properly yourself.
#4 Moderators - Reputation: 1378
Posted 04 November 2004 - 09:20 PM
And remember, Olussyi is creating a simple hockey game in PyGame. Perhaps you should look in to that. At least you'd be learning a real programming language while you use it (particularly good if it is your intention to be a real programmer some day).
#5 Members - Reputation: 517
Posted 04 November 2004 - 10:12 PM
Quote:
Original post by Andrew Russel
Blitz-Basic or DarkBASIC, etc. If you want to create a fairly low quality but still working game.
IIRC Blitz Basic was used for many professional quality commercial computer games (Best Friends, Platypus) I suppose if you want to make a FPSMMORPG blitz may not be up to the task, but then again nothing really is.
#6 Members - Reputation: 631
Posted 04 November 2004 - 11:15 PM
vipejc, those are not game creation programs, they are implementations of the BASIC programming language, with extended features designed to make writing 3D games easy. But you still have to program the game yourself.
~CGameProgrammer( );
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#8 Moderators - Reputation: 1378
Posted 04 November 2004 - 11:38 PM
Quote:
Original post by Diodor Quote:
Original post by Andrew Russel
Blitz-Basic or DarkBASIC, etc. If you want to create a fairly low quality but still working game.
IIRC Blitz Basic was used for many professional quality commercial computer games (Best Friends, Platypus) I suppose if you want to make a FPSMMORPG blitz may not be up to the task, but then again nothing really is.
I'll agree that it's possible to make a simple but commercial quality game with these systems. However, vipejc wants to make Hockey game that rivals EA's. Simply not going to happen with any BASIC program.
With a lot of effort he could probably make a pretty cool game, perhaps commercial quality of mid 90s (even late 90s?), but it'd still be a long way of rivaling EA's today.
#11 Members - Reputation: 703
Posted 04 November 2004 - 11:51 PM
Quote:Umm... for 'one of us' this might be a feasible option, however much that I've heard suggests that you have to be at least halfway competent in C++ to use Torque.
Original post by Andrew Russell
You could look at the Torque Game Engine. It seems to be rather nice.
I'd suggest he take a look at Clickteam's products. I used The Games Factory briefly (many moons ago, before I realized that writing a game yourself is easier in the long run, and gives you maximum control). Try Jamagic - "Jamagic provides powerful 3D capabilities that transport your creative insight and production requirements into new dimensions ... at lightspeed. Never before has this kind of 3D power been available so affordably." Sounds like just the kind of software a creative genius such as vipejc needs...
#12 Members - Reputation: 629
Posted 04 November 2004 - 11:52 PM
There is no such thing as game creation software. If you want to make a game, go learn a programming language. I suggest c++ or java. Now, once you know how to program, write the code for the game and compile it. Also incase you are wondering, the code for a game will NOT look like this:
Quote:
:Make the awsome puck
:Give player X players to play
:Make flaming Number in score
:END
#13 Members - Reputation: 1060
Posted 05 November 2004 - 12:00 AM
Quote:
Original post by Gunslinger RR
There is no such thing as game creation software. If you want to make a game, go learn a programming language. I suggest c++ or java. Now, once you know how to program, write the code for the game and compile it. Also incase you are wondering, the code for a game will NOT look like this:Quote:
:Make the awsome puck
:Give player X players to play
:Make flaming Number in score
:END
*remembers the "shoot em up construction kit" from days of old*
SO there used to be drag 'n drop game creators. Goodness knows if there still are.
As far as languages go, just play with whatever. You can write a game in anything if you put your mind to it. Heck I used to write games in Pascal back in the day. Just get on with it!
#14 Members - Reputation: 940
Posted 05 November 2004 - 12:21 AM
Quote:
Original post by paulecoyote
*remembers the "shoot em up construction kit" from days of old*
SO there used to be drag 'n drop game creators. Goodness knows if there still are.
As far as languages go, just play with whatever. You can write a game in anything if you put your mind to it. Heck I used to write games in Pascal back in the day. Just get on with it!
Wow! We had that for our C64 ^_^ Oh, the memories... but I was like 5-6 then and couldn't read English very well so I had no idea how it worked.
/MindWipe
#15 Members - Reputation: 214
Posted 05 November 2004 - 12:25 AM
Quote:
Original post by Andrew Russell
OK, look, we've already talked to you about this. Just go with whatever suits your needs.
I find it harder and harder, with each post he makes, to believe this isn't someone "having a laugh" at the user's expense.
#17 Moderators - Reputation: 122
Posted 05 November 2004 - 03:07 AM
Quote:
Original post by Umbongo Quote:
Original post by Andrew Russell
OK, look, we've already talked to you about this. Just go with whatever suits your needs.
I find it harder and harder, with each post he makes, to believe this isn't someone "having a laugh" at the user's expense.
Probate his ass.
#19 Members - Reputation: 1060
Posted 05 November 2004 - 03:18 AM
Quote:
Original post by doodle_sketch Quote:
Original post by paulecoyote
SO there used to be drag 'n drop game creators. Goodness knows if there still are.
Yep.
Haha! I thought there must be. Gotta be a market for people whom want a real quick fix in gamedev!
Quote:
Considering the fact that he starts a thread with essentially the same title over and over and then never replies to any of the responses, I call troll.
... may be he's a gold fish. Or like that woman in 50 first dates. Or perhaps he's like a guy in this office, whom goes around asking multiple people the same question until he gets an answer he likes
#20 Moderators - Reputation: 1378
Posted 05 November 2004 - 03:32 AM
Quote:
Original post by CodeMunkie
Considering the fact that he starts a thread with essentially the same title over and over and then never replies to any of the responses, I call troll.
Actually, we've had non-trolls who have made plenty of posts that are just as rediculious. But very well - There is a simple way to see if he is a troll:
Vipejc: If you post again asking about how you're going to create your whacky hocky game, then I'll ban you for trolling. The information you require has already been given to you, and is also available from the resources on GameDev.net (particualarly here). Good luck.
This is floating off topic anyway... *BA-CLOSED-ED*
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