In C/S architecture, when Server is down??
I am designing action game like quake..
My network design is like this.
* use udp
* one is host(who create a game), and the others is client.
* all client sends his position angles and host is relaying the
message the other clients.
* host is responsible only for judging getting item(when more than 2 players arguing..).
* every 3 seconds host sends keep-alive messgaes to clients
to check he is not down. so host can drop the player who
abrubtly abnormal(maybe computer is down)
I am confused that when host is abruptly down, how??
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