Display Lists

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0 comments, last by MARS_999 19 years, 3 months ago
I was wondering if there is a practical limit to the number of display lists that OpenGL can handle. And will using a high number of display lists slow down my application ( not counting the number of calls to glCallList ). Thanks for any help.
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Eventually you should reach some kind of limit in your hardware even with display lists or any kind of method of rendering polygons and fragments. I mean you could throw a 20 million polygon display list at your videocard and I am sure its going to slow down...

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