Lighting Problem

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1 comment, last by Doggan 19 years, 2 months ago
Hi Im having a problem in which some polygons always appear brighter then others when being lit. Everything Im doing with lighting is pretty standard (I only have ambient and one directional diffuse light). here is a screenshot of the problem http://home.mchsi.com/~spawn600/screenj.jpg any help/suggestions would be greatly appreciated
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Looks like a specular highlight to me, do you have GL_COLOR_MATERIAL enabled?

-Dan
When General Patton died after World War 2 he went to the gates of Heaven to talk to St. Peter. The first thing he asked is if there were any Marines in heaven. St. Peter told him no, Marines are too rowdy for heaven. He then asked why Patton wanted to know. Patton told him he was sick of the Marines overshadowing the Army because they did more with less and were all hard-core sons of bitches. St. Peter reassured him there were no Marines so Patton went into Heaven. As he was checking out his new home he rounded a corner and saw someone in Marine Dress Blues. He ran back to St. Peter and yelled "You lied to me! There are Marines in heaven!" St. Peter said "Who him? That's just God. He wishes he were a Marine."
Where is the light actually supposed to be pointing? Also, do you have gourad shading enabled? glShadeModel( GL_SMOOTH )

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