Quote:Original post by DaeraxQuote:Original post by Dmytry
2Daerax : it's not about role of dP/dh, but about role of fact that P is not const as related(or unrelated) to buoyancy.
Reread first page (esp. before AP came) and note that I was first there to suggest to use archimedes principe to find torque
Hello Dmytry, could you explain what you mean by that? Also, I see now that you sugggested Archemedie's principle but am confused when things got so complicated and arguments on pressure cropped up.
i added some more explanation to my post right before that one.
Arguments on pressure cropped up merely regarding precision of integration proposed by Motorherp. Actually, rahter more regarding replying to arithma's "The forces are not evenly distributed over the surface since pressure increases as depth increases, so upthrust at the buttom is greater than closer into the surface... Did I get something mixed up here?" with "But unless your dealing with objects which are extremely volumous its safe to disregard the pressure difference." That was not quite good reply, considering that arithma was correct regarding it.
I have said that that fact that pressure is different on different parts of object causes buoyancy force, that buoyancy force is direct result of that. (word "difference" in context of discussion meant that, (not necessarily dP/dh (dP/dh=density*g))). Then, it gets rather confusing, but basically AP have said several times that pressure is absolutely unrelated, and also repeated some of my earlier statements regarding Archimedes. I only disagreed with "pressure is absolutely unrelated" things.
I (and some other posters) have said/repeated that buoyancy force is equal to integral of pressure over area, and pointed out several times that it is equal to computed using Archimedes principe. Since my first post, i many times said that Archimedes a: produces same result, and why, b:Archimedes should be used in this case.
(actually, i must say that Archimedes principe by itself doesn't tell anything about torque or point of application of force, BTW, but these things can be trivially found using main idea of Archimedes proof, so we can say that it is using Archimedes principe)
As example of torque, take floating ship(that's what i had in mind) : it is stable because when it is tilted, there is a torque that turn it back. If we don't want simulated ship to behave wildly, and want simulation to be stable, it is necessary to use robust and precise solution(Archimedes). I must emphasize that I have suggested it before AP came, instead of inprecise force integral suggested by MH.
I'm is tired of rectifying that. Imagine initially you say something with some point. Then somebody comes, and _your_ point is continuously repeated with "conclusion" that you is 100% wrong, and all your argumentation and explanations as that you are overcomplicating things (and some as just wrong). So, for any bystander who haven't readed most of rather boring messages, it looks like like your point was entirely opposite. Can somebody look up English word for that kind of behavior?<br><br><!–EDIT–><span class=editedby><!–/EDIT–>[Edited by - Dmytry on April 3, 2005 6:21:55 PM]<!–EDIT–></span><!–/EDIT–>