What was your first game?

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23 comments, last by Xain 23 years, 5 months ago
I''m curious to see what others considered to be there first true game. I have made little incomplete text things at school but I still don''t consider myself to have made a game. What was your first game that you felt worthy of the title "game"?
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no offense, but you should really ask these kinds of questions in the Lounge or the Game Programming forum maybe.

Just for future reference.

I made a text game in Basic about 10 yrs ago. That may have been my first...not sure


"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
Well......

My first game was in QBASIC... It was a text adventure called Voyage... I made all the graphics using ''*'' characters.. so it had buildings using that character, mountains, etc... I didn''t know how to randomize so the game was the same each time you played.... Each screen had 3-4 options that you could do.. one would lead you to the next part, the other would lead you to options that would eventually kill you. I even had some fancy PC speaker music.... all in all, it led to the creation of a BBS door game valled Voyage with my randomized "Solar Slug Race" using the ''~'' character as slugs. Pretty cheesy, but I was proud. (This was 10 years ago btw.. don''t laugh).. hehe..

-- Shaggy
Depends on what you would consider.
I made a ''game'' which was a text-parsed RPG with Finite-State NPC''s...pretty crappy.
I''m WORKING on a project right now that should prove to be interesting....more on that later



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The first game i made was ummm, Dice balancing.

You used all the different sized dice and balanced them at top each other. For every 20 sided dice you got 20 points, every 12 sided dice you got 12 points. If you balanced a smaller dice (6 sided) a top a larger dice (20 sided) you got awarded the difference (in this case 14). There was also bonuses for balancing patterns like 6 x d20''s gave you a 120 point bonus.. etc. It wasn''t an easy game but it worked and to an extent it was fun too. I usually played it with a couple of people when everyone else started yarning about something really boring instead of playing D&D.

Definition of Progress: Durability control (see Financial interests of stockholders)
My first real (non-text based) game I made was on the Commodore Amiga 500 for an AMOS competition (and I won the second prize - hurray! ).

Anyway, it was called "Zombies on Mars" and in it you controlled a 2D sprite (seen elevated from the side) around the screen while avoiding animated zombies that was after him. Furthermore he had to avoid some boulders on screen. The point was that the character had to lure the zombies into a hole in the middle of the level without getting caught or falling into the hole himself. The zombies could not be shot or anything like that.

It took me 3 weeks full time to write back in 1993 and even had sampled music, sound effects and so on. And it didn''t even use tiles.

Jacob Marner
Jacob Marner, M.Sc.Console Programmer, Deadline Games
The first game I made was a 2D ship battle simulator. You could configure your ship and than fight another AI ship in battle until one or the other died. It was lacking in many many many many departments.

It was written in VB. I suppose a true game that I made though was call Caves of Wonder (don''t know if it is original or not). It was a text based game that used characters for graphics (a downgrade in graphics from my first ''game''). Basically, it randomly created a maze of caves, you walked around in it and collected gold, killed mummies, bears, bats, harpies, etc... And hopefully make it out of the cave alive. The event engine was a little whacked tho... I didn''t track locations of items so each time a player entered a location a random number determined the encounter reference.

Overall, it was fun. Something to pass the time away. This was 3 or 4 years ago when I was learning C++ at ITT. Tho, now that I think of it, I also made my rendition of the cycle part of TRON. That was pretty fun.

One of those.

E.D.
Enoch DagorLead DeveloperDark Sky EntertainmentBeyond Protocol
Paul: hehe, we had a similar game for those dull moments basically, one player would build a tower of d6''s, and everyone else would try to knock it over by throwing their own dice at it. Any d6''s thrown could be added to the tower. There were no real rules or scoring system, but it was quite fun. Did get a bit violent sometimes, and often resulted in injury as d4''s ended up on the floor and later got stepped on (painful)

The first games I wrote... Mostly stupid calculator games, like duck hunt, a few silly adventure games and a space ship simulator (on a TI 81 calculator, not really that impressive) and a very silly game called ''Catch the Muskellunge'' which involved lots of scrolling text - you had to hit a button when the word ''Muskellunge appeared on the screen.
Funny thing is that the first program I ever wrote was game, nuclear conflict, with pseudo graphix on Commodore 64, that was in 1985.

Fariz Alikishibekov,
www.warriormage.com
Fariz Alikishibekov, www.warriormage.com
Yeah, Xain, I had a lot of imcompletes myself, mostly text or choose your own adventure with graphics.

But the first game I ever completed was a text-based fighting game written in Pascal. It was freaky! You could equip a fighter with bionics, and make different strategic attacks in arena combat.

The best thing about it was a bug I never could fix in all that spagetti code where opponents rose from the dead for one last (sometimes fatal) hit after they''d been killed. I remember my friend winning, then yelling "I HAVE BEEN ROBBED!!!!!" when his dead enemy killed him!

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Just waiting for the mothership...
--------------------Just waiting for the mothership...

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