Bitmap Writing
I''ve been trying to save openGL generated images to bitmap files. I''ve played with several methods, but none seem to work so far. Can anyone help explain or where to look to learn how to write to bitmap files in openGL programs?
Thanks,
Acklar
Here is my idea: In windows, you can simulate a keypress of "PrtScrn" (Print Screen) which places what''s on the screen in the windows clipboard. Once you simulate that keypress, you can use the functions that support operations for working with the clipboard. That way you can get the information from the clipboard, and save it in a file.
Hope this helps!
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"Mind your own damn business!!!" - Gladiator
..-=gLaDiAtOr=-..
Hope this helps!
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"Mind your own damn business!!!" - Gladiator
..-=gLaDiAtOr=-..
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