Original Post
Hi friends, I'm new in OpenGL. I loaded a .3ds model in my OpenGL code. There is no texture mapped on the model (only material color). The model contains thin triangles in some regions. The problem is that these regions are appearing darker... (as if I had applied a super smooth on the surface). In 3ds max the model doesn't show these dark regions. It seems a small shading problem... but I'm sure the normals were correctly calculated. Is there some OpenGL setting I should do to avoid that? Thanks in advance.