Original Post
Hi everybody, I'm curently learning SDL with c++, ( was going for directdraw but i changed my mind ). I'v been following a very nice tutorial which gave the source code at the end. I like to see what it do before i read it for the second time to help me understand how's the code working but it doens't work Here's the code And here are the linking error i get Linking... main.obj : error LNK2019: unresolved external symbol _SDL_LockSurface referenced in function "void __cdecl Slock(struct SDL_Surface *)" (?Slock@@YAXPAUSDL_Surface@@@Z) main.obj : error LNK2019: unresolved external symbol _SDL_UnlockSurface referenced in function "void __cdecl Sulock(struct SDL_Surface *)" (?Sulock@@YAXPAUSDL_Surface@@@Z) main.obj : error LNK2019: unresolved external symbol _SDL_MapRGB referenced in function "void __cdecl DrawPixel(struct SDL_Surface *,int,int,unsigned char,unsigned char,unsigned char)" (?DrawPixel@@YAXPAUSDL_Surface@@HHEEE@Z) main.obj : error LNK2019: unresolved external symbol _SDL_Flip referenced in function "void __cdecl DrawScene(struct SDL_Surface *)" (?DrawScene@@YAXPAUSDL_Surface@@@Z) main.obj : error LNK2019: unresolved external symbol _SDL_PollEvent referenced in function _SDL_main main.obj : error LNK2019: unresolved external symbol _SDL_SetVideoMode referenced in function _SDL_main main.obj : error LNK2019: unresolved external symbol _SDL_Quit referenced in function _SDL_main main.obj : error LNK2019: unresolved external symbol _SDL_GetError referenced in function _SDL_main main.obj : error LNK2019: unresolved external symbol _SDL_Init referenced in function _SDL_main LIBCD.lib(crt0.obj) : error LNK2019: unresolved external symbol _main referenced in function _mainCRTStartup Debug/SDL_2.exe : fatal error LNK1120: 10 unresolved externals Anyone can help me fix those error ( and tell me how to avoid it in the futur so i won't ask again ;) ) thank. EDIT : Great... almost forgot to say i use VS.net 2003
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
void Slock(SDL_Surface *screen)
{
if ( SDL_MUSTLOCK(screen) )
{
if ( SDL_LockSurface(screen) < 0 )
{
return;
}
}
}
void Sulock(SDL_Surface *screen)
{
if ( SDL_MUSTLOCK(screen) )
{
SDL_UnlockSurface(screen);
}
}
void DrawPixel(SDL_Surface *screen, int x, int y,
Uint8 R, Uint8 G, Uint8 B)
{
Uint32 color = SDL_MapRGB(screen->format, R, G, B);
switch (screen->format->BytesPerPixel)
{
case 1: // Assuming 8-bpp
{
Uint8 *bufp;
bufp = (Uint8 *)screen->pixels + y*screen->pitch + x;
*bufp = color;
}
break;
case 2: // Probably 15-bpp or 16-bpp
{
Uint16 *bufp;
bufp = (Uint16 *)screen->pixels + y*screen->pitch/2 + x;
*bufp = color;
}
break;
case 3: // Slow 24-bpp mode, usually not used
{
Uint8 *bufp;
bufp = (Uint8 *)screen->pixels + y*screen->pitch + x * 3;
if(SDL_BYTEORDER == SDL_LIL_ENDIAN)
{
bufp[0] = color;
bufp[1] = color >> 8;
bufp[2] = color >> 16;
} else {
bufp[2] = color;
bufp[1] = color >> 8;
bufp[0] = color >> 16;
}
}
break;
case 4: // Probably 32-bpp
{
Uint32 *bufp;
bufp = (Uint32 *)screen->pixels + y*screen->pitch/4 + x;
*bufp = color;
}
break;
}
}
void DrawScene(SDL_Surface *screen)
{
Slock(screen);
for(int x=0;x<640;x++)
{
for(int y=0;y<480;y++)
{
DrawPixel(screen, x,y,y/2,y/2,x/3);
}
}
Sulock(screen);
SDL_Flip(screen);
}
int main(int argc, char *argv[])
{
if ( SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0 )
{
printf("Unable to init SDL: %s\n", SDL_GetError());
exit(1);
}
atexit(SDL_Quit);
SDL_Surface *screen;
screen=SDL_SetVideoMode(640,480,32,SDL_HWSURFACE|SDL_DOUBLEBUF);
if ( screen == NULL )
{
printf("Unable to set 640x480 video: %s\n", SDL_GetError());
exit(1);
}
int done=0;
while(done == 0)
{
SDL_Event event;
while ( SDL_PollEvent(&event) )
{
if ( event.type == SDL_QUIT ) { done = 1; }
if ( event.type == SDL_KEYDOWN )
{
if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; }
}
}
DrawScene(screen);
}
return 0;
}