what do you use to make music?

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38 comments, last by Sean R Beeson 18 years, 1 month ago
Live Instruments

- 13 piece drum set
- Pearl Championship FFX 1311 Marching Snare Drum
- Various auxiliary pecussion


Audio Equipment

- Aiwa NSX-D30 Digital Audio System - negligible; most people have a stereo
- Boss BR-8 Digital Recording Studio - $800
- 2 Shure SM57 microphones - neglible; very cheap


Software

- Image-Line's FL Studio 5: Producer Edition - $150
- Sibelius Software's Sibelius 4 - $300; academic discount
- Steinberg's Cubasis VST - came with GPO; free
- Noteworthy Software's Noteworthy Composer - free
- Geniesoft's Overture SE 3.5 - came with GPO; free
- The freeware program Audacity - free


VSTs/Plugins

- Garritan Personal Orchestra - $300
- Garritan Jazz & Big Band - $200/300?
- Virtual Drumline 2 - $200
- Slayer 1 & 2 - $50
- WASP - negligible
- FL Keys - negligible
- SimSynth - negligible
- Steinberg's Universal Sound Module - came with GPO; free
- Steinberg's JX 16 Polyphonic Synthesizer - came with GPO; free
- Steinberg's Neon - came with GPO; free
- Steinberg's VB 1 - came with GPO; free
- Massive library of various soundfonts - all free; free





I think it's a nice set up. It's done me well, and it's not too expensive. In total it's probably around $2200 (not including Live Instruments). Don't freak out though. The 8-track recorder was $800, and you won't need that unless you do live recordings or rip music from various hard copy media. Also, Garritan Personal Orchestra, Garritan Jazz & Big Band, and Virtual Drumline 2 were all $200+. Finally, Sibelius was $300, so that's a big chunk. But no one here really needs to write sheet music, and that's all it's good for. So really, without these things that you may not need, it's only $500.


Really depends what styles you're going to write. I've found that with the stuff I have, I can cover a wide variety of genres.

If you're doing orchestral, obviously you need GPO.
If you're doing anything percussive, VDL2.
If you're doing a marching band show, you need GJBB (for squealing trumpets :) ) and VDL2. It's probably a minority here, but I'm into all that DCI stuff.
If you're doing rock, definetely Slayers.
If you're doing anything, get lots of free soundfonts and vsts from places like hammersound.net.




I know there's SO many software options out there. So many pieces of equipment. It's hard and confusing to know which one's you need. Just try not to feel overwhelmed, and just research the hell out of it. My general advice though... get FL Studio. Very easy to use, very capable, and very cheap. Also supports many standard formats. It's a good starting point. You can build off of that.



I also know that it may seem like I'm rich. I can assure you I'm not. It took me a while to build this up, and if I was asked in the beginning to spend this much at once, I wouldn't do it. Just slowly find different things and different/cheaper ways to get them. In the end, it is a lot of money. But what I have now is such a great set up (I think) because I can do just about whatever I want. It's SO worth it. If you get a nice freelancing job, you can make back all the money in a few songs. It pays for itself.


Have fun,
Doctor
-Vincent Rubinetti
VincentRubinetti.com
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I havn't done sound for games, but I have self-produced many albums (my friends and mine) with:

Sonar (The best in my opinion)
Cubase / Nuendo (Very good too, but Sonar has better performance)
Fruity Loops (Very good with sound effects, loops, techno. Bad for recording.)
Acid (Trictly loops and basic audio recording. Pitch shifting is great.)

You will definitely want to invest in good plug-ins. I recommend:
Waves Bundle (Great for mastering to weird freaky noises. $COSTS$)

MIDI Keyboard is essential, or else I would be sitting around all day writing out the notation...boring...timely....

I use a Roland VS-880. I love it for all the orchestra sounds. Gives that big title holywood soundtrack type of sound. I really like Korg better for all around keyboard though. Roland has cartridges for specialized pro sound patches.

I could do it all with Sonar and my Roland VS-880, even without plug-ins. With a good keyboard, all the mixing/mastering is done pre-master from the keyboard output.

Also, I like manipulating sound clips with pitch and time bending for weird effects.
sorry, edit, Roland VS-880 is an older digital portable recorder. I meant XP-80 Keyboard. Sorry.
my current setup:

Akai MPC2000XL
Yamaha A3000 Sampler
Access Virus B
Future Retro 777
Roland TB303
Korg Z1
Korg Prophecy
Alesis DM Pro
Novation DrumStation
Apex 104 Exciter
Behringer 16 channel Mixer

Software:
Soundforge
T-Racks for mastering

Quote:
don't get a DJ setup to MAKE music


I agree - most people think the DJ creates the music, realize that they just play the records. Essentually they: beat match two records, crossfade to the other, then repeat. There is the point were you enter the turntablism relm, but as said that is basically a bunch of really good scratching and juggling of records.


Quote:
MIDI Keyboard is essential


This is very true if you go the software route. I must say that I am a hardware fan. There is nothing like working with a dedicated machine and being able to easily tweak it. Go with software if you want to be cost effective, but realize its harder to learn through software. But for shows, theres nothing like having equipment to tweak, instead of a laptop just sitting there.

PS: If you didnt catch it before. Buy a turntable and a mixer if you want to be a "disc jockey" (you want to play others music). Buy a synthesizer, drum machine, and sequencer if you want to be a musician and write your own.

Quote:Original post by dfalcone
I havn't done sound for games, but I have self-produced many albums (my friends and mine) with:

Sonar (The best in my opinion)
Cubase / Nuendo (Very good too, but Sonar has better performance)
Fruity Loops (Very good with sound effects, loops, techno. Bad for recording.)
Acid (Trictly loops and basic audio recording. Pitch shifting is great.)

You will definitely want to invest in good plug-ins. I recommend:
Waves Bundle (Great for mastering to weird freaky noises. $COSTS$)

MIDI Keyboard is essential, or else I would be sitting around all day writing out the notation...boring...timely....

I use a Roland VS-880. I love it for all the orchestra sounds. Gives that big title holywood soundtrack type of sound. I really like Korg better for all around keyboard though. Roland has cartridges for specialized pro sound patches.

I could do it all with Sonar and my Roland VS-880, even without plug-ins. With a good keyboard, all the mixing/mastering is done pre-master from the keyboard output.

Also, I like manipulating sound clips with pitch and time bending for weird effects.



I have to disagree with you saying that FL Studio is bad for recording. I've had no problems getting it to do what I want it to. I get great results with live recordings. Just check out my single "Christmas Eve Dream" on vincentrubinetti.com. It has an acoustic intro part. Sounds fine.

Most of this is thanks to my great mic and 8-track recorder, but still, FL Studio made no hinderance. I record with the 8-track, hook the 8-track to the usb port with a digital out -> usb cable, record while playing in the 8-track with Audacity, render it to wave file, and then import into FL Studio.


I still HIGHLY recommend FL. Image-line unfortunately advertises it as a program good for techno and drumloops. I disagree with this advertising strategy because it goes far beyond that. With it's capability to import just about any VST or DX plugin, you can do orchestral, jazz, etc. Basically what I said before: just about anything.


Plus, when you buy it, you get a lifetime of free updates. You'll get ALL the new versions or updates. Also, you get a free membership access to SampleFusion.com where you can download gigabytes of samples (it's the same company I think).


Now I've never taken a glance at Reason, Cubase, or ProTools. Supposedly they're the industry standards. But I don't get it... it seems to me like FL can do mostly anything one could want, but it's never acclaimed highly. True it's not aimed towards recording, like Cubase. But you can ultimately still do it.

I hear Cubase has good pitch correction. Perhaps it's really easy in Cubase, whereas in FL you can change the pitch, but manually. Maybe someone can fill me in on what point I'm missing?



Doctor
-Vincent Rubinetti
VincentRubinetti.com
Since I'm working on the cheap, and still a beginner, I write my music using ModPlug Tracker and edit samples using Audacity.

While you aren't going to get symphony quality music with these, they're quite adequate for the retro style I'm going for, and you can't beat "free" for price!
Quote:Original post by Dr Mean
I have to disagree with you saying that FL Studio is bad for recording. I've had no problems getting it to do what I want it to. I get great results with live recordings. Just check out my single "Christmas Eve Dream" on vincentrubinetti.com. It has an acoustic intro part. Sounds fine.

Most of this is thanks to my great mic and 8-track recorder, but still, FL Studio made no hinderance. I record with the 8-track, hook the 8-track to the usb port with a digital out -> usb cable, record while playing in the 8-track with Audacity, render it to wave file, and then import into FL Studio.


I don't think that really compares to recording directly into the app though. It sounds like it would take 2 to 3 times as long to do it, for a start. Plus, I use a lot of punch-in and punch-out stuff in my audio which I don't think would be practical with that set up.
If you have experience in music theory use the program called Finale. It will let you write fully orchestrated pieces. Finale 2006 has just recently been released, but it is a bit pricey.
Quote:Original post by Kylotan
Quote:Original post by Dr Mean
I have to disagree with you saying that FL Studio is bad for recording. I've had no problems getting it to do what I want it to. I get great results with live recordings. Just check out my single "Christmas Eve Dream" on vincentrubinetti.com. It has an acoustic intro part. Sounds fine.

Most of this is thanks to my great mic and 8-track recorder, but still, FL Studio made no hinderance. I record with the 8-track, hook the 8-track to the usb port with a digital out -> usb cable, record while playing in the 8-track with Audacity, render it to wave file, and then import into FL Studio.


I don't think that really compares to recording directly into the app though. It sounds like it would take 2 to 3 times as long to do it, for a start. Plus, I use a lot of punch-in and punch-out stuff in my audio which I don't think would be practical with that set up.


So you mean you do a lot of complex rhythms, hard to cut in and out? I don't see how my set up is impractical. I do percussive ensemble writing, which has more complex rhythms than any other genre, and I'm still able to do it. I think there must be some miscommunication here...


It does take pretty long though, like you said. Still doable though. And who knows; I might've overlooked a feature to accept a live direct line in signal in FL.



Doctor
-Vincent Rubinetti
VincentRubinetti.com
Quote:Original post by westside_indie
What do you use to make music for your video games.


I work as a musician for games, film, & TV. Most of my work centers around music prep (orchestration, arranging, copying), compostion, and production.

Tools I use for writing:
- pencil (some people prefer pen, but I like to erase a lot)
- manuscript paper (plain and various score papers for sketching orchestra, stage bands, et al.)
- large desk with space for speading out large scores
- knowledge and experience (a good music education and experience on some high-profile projects)
- inner ear / harmony skills (knowledge and experience helps to develop this)
- willingness to study/research/learn new techniques (this never ends)
- discipline
- inspiration (find it wherever you can)
- Finale 2006 for preparing printed scores and parts

Tools I use for production:
- Mac G5
- large LCD display plus two CRT displays (never can have too much screen space!)
- Logic Pro
- good set of monitors (speakers)
- a couple of outboard hardware synths
- hardware reverb unit and also IR convolution plugins
- a few other 3rd party audio plugins
- sample libraries on external firewire drives
- decent MIDI keyboard controller for input
- MalletKAT MIDI controller for input (I'm a percussionist)
- unitor8 MIDI interface to get MIDI into the computer
- RME Multiface AD/DA audio interface
- mic pre and couple of mics (great for the occasional live shaker/mbira/snare drum/vocal)
- various cables for connecting all the above junk together

Tools I use for general business tasks:
- telephone
- fax
- iChat
- lunch meetings (hey, I live in SoCal)
- MS Office
- Quickbooks
- personality/sense of humor
- personal network
- communication skills
- listening skills (important to figure out what a client really wants and needs)
- humility
- experience
- determination
- positive attitude

I'm not making light of this thread by listing non-hardware/software tools. I find these other tools and skills to often be more important than technology. You can always buy tech, and each person has a unique way of deciding which technology is important.

[Edited by - Muzo72 on February 23, 2006 6:54:27 PM]

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