Original Post
Hi, yesterday I noticed, that Multisampling AA does not work anymore in any of my applications. I am creating a window with this code without any errors:
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// should enable 4x AA
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
Then I create a window with SDL_SetVideoMode() and enable multisampling
glEnable(GL_MULTISAMPLE);
But nothing is smoothed :-( I read out the values for SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES after window creation and both are set to 0. Graphics card is a ATI X800XT with Catalyst 6.2 and SDL 1.2.7 on Windows. Could you please give me a hint? Thanks, Enrico