OpenGL news and info from the GDC
It's a few days late, but I just posted my summary of Monday's OpenGL tutorial. I was only able to attend the first two sessions, but since they covered relevant news and plans for the future of OpenGL, I think I got the most important information.
You've been typo'd
Quote:
Changing the Object Model
In the current object model, teh application supplies an unsigned int "name"
Finally NV and ATI are pushing for OpenGL to do something right for once. Hopefully these changes won't be stripped and beaten by the bureaucracy/ARB.
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