Multiplayer X-COM clone

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9 comments, last by exploder 23 years, 2 months ago
I''m thinking about attempting a clone of X-COM...well, the turn-based combat part of it anyway. I always loved that part of the game and thought it would be awesome if 2 or more players could do it over a network. Does anything like this already exist? I''d love to see what''s already there before I think about doing my own thing. Fatal Error 182 while attempting to report Fatal Error 182.
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X-Com was the best computer game ever. When ou say network play do you mean just the tactical battles or the whole strategic base management stuff too?
I''m just talking about the tactical battles. Don''t get me wrong, the entire game was nothing less than a masterpiece, but it was really during the turnbased battles that I found myself saying over and over, "I wish I could do this against a human opponent!"

If I decide to attempt this, then I''ll start off just doing the battle part, since that''s a more reasonable goal. Maybe you''d have some kind of pre-set tech level and/or monetary amount to choose your equipment from.

This would be a good first try at a network game too, since it isn''t realtime.


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Fatal Error 182 while attempting to report Fatal Error 182.
I''m not sure how well a network turn-based game like this would work, as players would have to spend a lot of time sitting round doing nothing while their opponent took their turn. If it was exactly like Xcom, that could be a long wait! If I was playing online, i''d quickly get fed up with doing nothing and paying for the priviledge! (no unmetered access for me yet :-( ).

As I know very little about network programming, one idea I was thinking about for a turn-based game i''m working on was using email for taking turns. I''ve not played it, but there''s an email version of Xcom available.

Neil
quote:Original post by NeilArrow

I''m not sure how well a network turn-based game like this would work, as players would have to spend a lot of time sitting round doing nothing while their opponent took their turn. If it was exactly like Xcom, that could be a long wait! If I was playing online, i''d quickly get fed up with doing nothing and paying for the priviledge! (no unmetered access for me yet :-( ).

As I know very little about network programming, one idea I was thinking about for a turn-based game i''m working on was using email for taking turns. I''ve not played it, but there''s an email version of Xcom available.

Neil


Where is it?



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BeSIt's Da BOMB Baby!!!. o O ~ A little nonsense now and then,is relished by the wisest men~ O o .-- Willy Wonka
yeah, XCOM, game of my life...

for multiplayer i´d make it possible to enter the turns simultaneously, and then play them out (player is only watching) using personal initiative and maybe a set of advanced options (soldier walk over there, but if you see an alien drop to the ground).

and for the waiting-times you invariably get with turn-based strategy, you could put the base management part in there... so while the other players are still thinking about their turns you fill out new supply forms on the side...

and if you actually make this, i want it (WANT IT BAD)
X-com is a great game. I think the simultanous turn base would work best for your project. There have been games which use it to good effect such as combat mission. Look for a free isometric engine to build your game around. It would be cool for it to be a 3d isometric engine, but that might be too ambitious.

Good Luck

-ddn
I would *imagine* X-Com: Alliance(I think i got the name right) would have multiplayer support, and the other new X-Com, i forget the name, most likely would too. But I''m not sure if either of them keep the same classic gamestyle.


-Ryan "Run_The_Shadows"
-Run_The_Shadows@excite.com
"Doubt Everything. Find your own light." -Dying words of Gautama
Some already did that !!!!!!!
Some russian programmer (i saw it about 1 year ago) , but i don''t
have ''Net addres now .
I''ll look throwght my files , will try to find that thingy
Muad''Dim
I suggest using initiatives more like FFTactics, where turns are inter-mixed between the player and the enemy. All characters on the battlefield are tucked into an initiative queue, which is then sorted by speed, and executed from fastest to slowest. In some cases, many of my guys might get their turns before any of yours, if my army happens to be faster. Most of the time, turns will jump between players, but each character only gets to act once during a particular round of combat.

In other words, there is no "Player goes first, Enemy goes next" system, but everybody goes at the same time. It just depends on what each character''s initiative happens to be. I think that would be the best system you could use, and I''d add a little randomness to initiative just to make things fair.

Yeah, I wouldn''t mind making this kind of game myself, but my project already incorporates tactical multiplayer combat, so I''m not worried about it.

GDNet+. It's only $5 a month. You know you want it.

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