Skip to main content
GameDev.net gamedev.net
🔒 Locked

Looking for a off the shelf DirectX Particle Editor.

Started by Grasshopper May 16, 2006 at 12:31 PM 2 replies 1.6k views
Original Post
Grasshopper
Grasshopper
I'm trying to add some particle effects to my Direct3D underwater simulation engine (bubbles, dust, dirt kickup, etc). Rather than trying to write my own particle effect editor and then trying to create the effects from scratch is there any software allready out there with prebuilt effects that i could just integrate into my engine? I hear doom 3 has a particle editor. Does it have any premade particle effects with it?
jollyjeffers
jollyjeffers
A "particle effect" is quite difficult to abstract out, and I've not come across them outside of a particular engine/tool's context.

Particle systems are as much reliant on physics as they are graphics, whilst they can be simple to program they do tend to be quite "involved" with whatever else the application is doing.

You might be able to use things like D3's editor, but I doubt it. Alternatively, tools like 3DSMax have particle systems that you might be able to export data from.

hth
Jack
<hr align="left" width="25%" />
Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ |
Grasshopper
Grasshopper
Thanks for the link. I also found the following particle software.

http://www.forkparticle.com/products.html

Has anyone tried this before?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.