HTML developers needed for MMORPG.

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42 comments, last by jbadams 17 years, 8 months ago
What: A massively multiplayer online RPG. This is an online game where you can be a warrior, a sorceror, an archer, a thief, a cleric, or a monk. There will be 20 races with certain "special" classes only available to that race. For humans there will be races. White, black, chinese, middle east, etc. Each will have different abilities which make them more suited for each class. For example whites will be suited for a sorcerer for their high intelligence. Blacks will be better suited for warriors as they are strong and low intelligence. Chinese will be well suited as archers becuase they are small and nible. There will be an elf race that is split into drow, wood elf, and wing elf. All will have equal intellignece but drow will gain bonuses at knight, weakened during the day. Wood elf will gain a bonus in the forest. Wing elf gains bonus in day, but weak at knight. Team: I will be the project leader and idea creation specialist. I don't have any experience workign with HTML but i will learn as the team progresses on the project. Compensation: All HTML programmers will recieve a royalty of the profits when the game is open to the public. Experience needed: I need HTML developers with at least 2 years of experience. I've been deciding between C++, HTML, java, PHP, ASP, C#, and .NET. The consensus is HTML is easiest to get something up and running. I know C++ is better, but this is a "realistic goals" project where getting finished is more important than using the latest technology.
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Quote: Blacks will be better suited for warriors as they are strong and low intelligence. Chinese will be well suited as archers becuase they are small and nible.


You might want to rethink how you describe your races, especially if you plan to go commercial.
this game is going for realism. I don't want to make all the races have the same abilities. How boring that would be? Every race will have it's own special advantages and disadvantages.

Your definalty not an idea specialist. Would you rather me have 1 race, 1 class? variety and player creation freedom are what i'm going for.
You're making an MMO and all you need is HTML scripters? Or, prehaps you are confusing HTML with a programming language, not a markup language. HTML can only tell you what to display on the screen(say, bold text, or that image). That's it. It can't keep track of player's stats or add two numbers together. What you are looking for is probably PHP and SQL coders. PHP is a server-side language. That means that the code written in it will be run on the server, not on the users machine. SQL is a database program and is extremely usefull if you want to keep track of things, like, say, character's stats.

Also, are you sure that you want to make an MMO? They cost tons of money to make, have a high chance of failure, and takes tons of time. An offline or smaller-scale online RPG will be just as satisfying to make and play but will take less time and cost less money.
I don't know whether to laugh, pity you or insult you for being so rediculously discriminating and ignorant. I don't have anything against people with hopes and ideas who perhaps don't understand the reality of achieving these goals - I just think perhaps you should exercise more caution when dealing with the race issue, re-read your post prior to submission and detail your ideas more if you wish to convey them to an independent party.

To start with you do not appear to grasp the English language in the slightest which is fine if you are from a non-English background but will just make it that much more difficult creating an English game. Anyway on to the legitimate concerns with your post.

First of all, as per the above post rethink the racism.

Secondly, you can not expect everyone to make a game based on your poorly expressed idea unless you have money and/or experience.

Thirdly, HTML will not allow you to create a mmorpg (well not the kind I imagine you are thinking about anyway - maybe something text-based).

Fourth, even if you make a superb 3D game you can not expect it to just be snatched up by a producer and marketed for you to make your dollars and give your programmers their royalty as you detail.

That should be enough for now. If you want to get into games development learn a programming language or how to create 3D animation/art, or alternatively earn lots of money elsewhere.

//edit Clarified I object to the attitude taken rather than the ignorance in the main post.

//edit 2 - OK missed this post of yours:
Quote:Original post by MasterQ
this game is going for realism. I don't want to make all the races have the same abilities. How boring that would be? Every race will have it's own special advantages and disadvantages.

Your definalty not an idea specialist. Would you rather me have 1 race, 1 class? variety and player creation freedom are what i'm going for.


You clearly missed his point entirely. He is saying you should rethink classifying "white" people as predominantly of high intelligence, "black" people as of low intelligence and brutish strength, and Chinese people as "small and nible (sic)".
Quote:this game is going for realism. I don't want to make all the races have the same abilities. How boring that would be? Every race will have it's own special advantages and disadvantages.

Your definalty not an idea specialist. Would you rather me have 1 race, 1 class? variety and player creation freedom are what i'm going for.


If you wish to go commercial, you may want to **reword** how you describe your races. I didnt say limit to a single class/race/attribute.

I accept that races and characters will have different attributes. My observation was the apparent assertion that black = stupid and Chinese = small, this could offend some folk. This is something you may wish to avoid if you go commercial.




The way you are using 'races' and the way you are describing them seems rather insulting. Not saying you can't do whatever you want but if you want to sell your game, it might be best not to annoy a section of your gaming market. Unless you only plan to sell to young white males, granted a large percentage of the gaming market, but still,it comes off as insulting.

This is not a racismdesign. I'm talking about GENERALLY. The actual intelliegence rolls for all characters will be random. It's entirely possible to have a black warrior with intelligence 20. But it will be very difficult probability wise to get 20 intellignce and the strength attributes you want. Like 1 in a million. You can reroll your stats until you are satisfied.
i'm going forward with the use of HTML. It's no longer up for discussion. This is a "get it done" project, not a "10 years C++ project that fails".
Quote:Original post by metimmee
My observation was the apparent assertion that black = stupid and Chinese = small, this could offend some folk. This is something you may wish to avoid if you go commercial.


It offends me, and I think I recieved the lesser insult.

As for the choice of HTML, methinks you should do a bit of research into the strengths and weaknesses of each language, especially consider what some languages outright cannot do at all. Also, I know I once had the dream of making an MMORPG, but when you think about it, are they really that fun? Especially consider that you will know every single in and out of the game. There is some article somewhere that says what you need to know to make an MMORPG, and it put me off making one, simply because there was so much I didn't know and would have to work out first. I recommed making a basic online single player game first, just to get a feel for online things and making games.

Finally, in case you didn't get my hint, HTML cannot do MMORPG's alone. In fact, even doubled with a server-side script, having a game where you can actually see other real players moving around with HTML would be a nightmare to code, and very frustrating for the players. I recommend (if you still want to go this way) a multiplayer online game, but consider removing the "massively" from the title, and go text based. THis will give you a feel for what is necessary.

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