XBox Engine

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-1 comments, last by ChrisE 23 years, 2 months ago
I would like to bring the Power Render 3D Engine to the XBox system, but first I need enough developer backing to get approved on the Middleware program. If you aren''t familiar with Power Render please visit www.powerrender.com for more information. If you are planning on bringing your PR titles to the XBox please let me know more about your games. The other issue is pricing. How much would you pay for an XBox/PC version of the engine? To cover the costs of being a middleware developer it will need to be around the price of a source code license. This will also depend on how many people are going to be licensing it this year. The more people that are involved the more flexible I can be with licensing the engine. In the past the engine has been pretty low level, but this year I will be adding features such as: 1) Quake3 BSP support for indoor scenes (will integrate it with the landscape engine or use it for just indoors) 2) Functions for handling game logic 3) More optimizations, triangle strips, hardware accelerated skinned characters 4) Improved 3D Studio MAX and Lightwave support 5) Pixel and vertex shader support If this sounds interesting to you, send me an email (powerrender@home.com). Since the engine is still under development your input can influence what features I work on.
Author of Power Render (http:/www.powerrender.com)

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