Original Post
I do not understand something in the GPU based geometry clipmaps article by Hoppe (http://research.microsoft.com/~hoppe/gpugcm.pdf). Maybe someone that has already implemented this algorithm can explain this to me… In figure 2-4 the finer level is not centered, and seems to have an even number of vertices, not the 2^k-1 as stated in the article. That’s my problem, I cannot understand why... It's very strange because the finer level should have the same number, n, of vertices as the other levels right? It seems from this that the finer level has an even number of vertices and the other levels have an odd number of vertices… Tnks in advance for any answer

