Original Post
As some of you may know, I rarely find a project that can keep my full attention for long, so I have 20 or so notebooks with design and theory on different games that I slowly refine over time. I have about 4 that I really love and work the most on, this is a discussion on my most ambitious project, and the less likely to actually be coded, but still. The Courts System (the Meat of this Post, skip below for the real ‘start’ of it) The Courts System is what will make (or more likely break) the game. A player (other than the lowest level) may issue a charge against any other player of their own level or lower, and the case is then heard by a Tribunal of their peers (3 players of their own rank). At least one member of the 3 are chosen at random. (Still debating how to choose the other two). Any Judge not satisfied with the outcome may appeal to a player that is One Rank Level higher than their own. They will have 3 chances to request someone support their case and hear it. If accepted by one of the 3 then the case is retried at this higher level. Again any member of the Tribunal may ask a member of One rank higher than themselves to go over the case again in appeal. Once all appeal chances are exhausted (or forfeited by the judges), the highest ranking Charges work as a petition found in many games. One player writes up the charges in a special in game text box, levelling them against one player(maybe options for different sized charges). A charge will eventually collect statements from other players, in support, in defence, or neutral. Each player may argue their case before the Tribunal (or hire another player to argue it for them). In arguments players first make their opening statements, then make a response to the opposition’s opening statements. Each gets to make a defence of their opening statements. Finally Closing statements. Judges make their Ruling Statements. Any Judge may then choose to make an Appeal to a higher Level if they wish, at most 3 times, or they may forfeit their appeal option. A Tribunal may vote as Innocent or Guilty, and may also flag the charge as being frivolous. Should a player be found making a large number of frivolous charges, a Tribunal of his peers (or those higher than him) may be formed to revoke their rank one level, or to Gag the player. Preventing them from levelling charges against other players for a set time period. (this may of course be appealed up the chain as always) Higher ranked players may issue a Protection of Actions to a lower player. This Protection of Actions protects a player from having charges against him for those actions found guilty at any Level below that of the player that issued the PoA. (Players found voting guilty in cases like that face charges of misconduct, which again are required ‘by law’ to be found guilty of. Punishment for ‘misconduct’ is forfeiture of rank.) Real Start Of This Post The background to this game design is an economic game set in a space aged feudal society, and near fully player created. Aggressive Economic Warfare, full Player vs Player with limited 'NPCs'. Open warfare isn't banned, but would be highly discouraged. Blowing resources up is counter productive to high productivity levels after all. The goal is to crush opponents economically, but thermo nuclear warheads are plan B. Each player starts off as a member of their own ‘minor house’. Blurring the line between extremely wealthy upper middle class citizens in the empire, and the lowest class nobles. A player’s Rank in society is far more important than the ‘skills and abilities’ of their Avatar Character. On “Skills and Abilities” Skills and Abilities will mainly centre around relations with lower class NPCs. If you have no history in working with scientists (needed to perform in game research on items to improve their effect or lower their production costs) then you are going to have to either pay far more for better scientists to work in your labs, or settle for lesser value ones that come from a less prestigious school. You will also have skills similar to those in EVE Online, but they will be far simpler, and have less of an impact on the game. Training/recruiting/obtaining skilled workers/pilots/engineers/scientists/doctors will have a greater impact on your performance. On “Rank” Rank is divided into a number of core Levels, core levels can be further subdivided slightly to give minor bonuses in what a player is allowed/expected to do, but the large jumps in power will be in the core levels. For this discussion lets use 7 core levels. Starting at the top, the Emperor (Developers main interaction with the game) a rank players can’t get to. After that are First Class Nobles. Likely around 20 or so. They basically serve as sort of GM players, directly allowed that rank by the Dev. Below them are Second Class Nobles. Around 100 players Third Class Fourth Class Fifth Class, the core players, these are the bulk of the players, and while not very powerful on their own, their main purpose is as soldiers in the Economic War, supporting those above them while at the same time trying to either squeeze into their place or take it over completely. Sixth Class (basic account, limited to next to nothing, possibly free to play) Each player will start out in the lowest rank. Rank decides several things, such as the number and size of ships/bases/warehouses/trade routes you are ‘legally’ allowed to own in game. To advance rank is actually political, rather than going out and bashing bunnies over the head with your Level 1 Wood Club, you have to convince someone of a class 2 levels higher than you to sponsor you, or a group of players your own class to support and follow you. Your level support is based on the political power of those Sponsoring you, and those supporting you (from your own level or those below you). Now we all know that in an online game we will have issues with players not playing fairly, and in the case of this game there would be no real in game block to breaking game ‘law’ (rules for things like blatant cheating and that would be dealt with outside of the game) but someone operating a smuggling ring, building ‘illegal’ products, or illegally owning items they’re not entitled to by rank. (Or general law, such as biological weapons, nukes capable of planetary strikes, combat drones, clone vats, many interesting things on the black market) People breaking these laws are dealt with by the players themselves. Players are free to attack and destroy anything they want by game rules, but in game law is what will ‘protect’ people from wrongful attacks. In all, I think a system like this may be interesting to try. Rank levels 4 and 5 will likely have huge numbers of 'problem' charges laid, which most likely get thrown out. (Level 6, the level all players enter on, is barred from issuing charges against each other). Spam could become a problem with the game, but I feel a game like this would eventually weed out younger/less mature acting players who would find it boring because they had little chance of advancing in the game. Abuse of 'leet speak' and that would also be grounds for "Conduct unbecoming" charges, which can see a player demoted to a lower rank, or muted and barred from talking in 'official' matters in the game. Such a rank system is also one I would use on the game forums. Especially the suggestions forum. Someone would make a suggestion, and people place Support, or Argue statements on the suggestion. After a set (very low) number of posts it would be bumped up to the next level where someone can take it, flag any statement as ones to hide (such as flames or redundant fluff) and make their own statement on the suggestion. It would then start the cycle over, being edited by a smaller and more select group each time. This should remove most of the flames and poorly thought out ideas, or over bias views. People at each level may make forum charges to remove someone from a rank lower than their own. Those above, weed out those below. The system should balance itself in short order. And that took up a good chunk time. I wonder how many people would actually read this. Thoughts, opinions, suggestions, anyone want to call me a fool?