Animation Controller (MDX)
Is there a way to set the animation controller to a specific time within the animation? If so, how? I would like a way to do so without necessarily needing to start at time '0'.
Thanks.
have you tryied to use AnimationController.SetTrackPosition to set the track to zero?
I remember that you must set trackposition to zero, then use advance position using zero
I remember that you must set trackposition to zero, then use advance position using zero
Hmm... yeah, I tried messing around with SetTrackPosition and -- oddly enough -- it didn't do anything that I could see. I can get the mesh to animate by updating it with delta times, but that's the extent. I can't actually set a particular time for it to go too.
I find nothing in the documentation that explains this either. Maybe there just isn't a way short of writing my own.... ah well.
I find nothing in the documentation that explains this either. Maybe there just isn't a way short of writing my own.... ah well.
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