Original Post
Hi, I hope this is the right forum for this question! I'm a little confused about this whole thing so I apologise in advance for any stupidity! The scenario is this: I'm writing a game engine and have been working on the mesh export tools for 3dsmax. Max provides mesh data in a triangle list format, and what I want to do is to turn the list into a triangle strip for dumping out to disk. So then my question is, where can I find out about this? Further info: I've been researching and experimenting with the NvTriStrip library as a possible solution and it's confused me somewhat. What's confusing me is what do the 2 main conversion functions actually do? So my question really is, can I use the NvTriStrip library to convert my triangle list to a triangle strip. All I need here is a reference. If anyone knows of a definitive reference on this then I'll buy it if necessary - I've tried searching the web with little luck :-( Also if anyone with experience of the NvTriStrip library could offer me a pointer then that would help too - I tried looking at the NVidia sample but the data is somewhat hidden in the D3D mesh structure with little to no documentation for me to reference. Also there is only very little documentation on the library. All I want to know is _what precisely does it do_? Ok I'd better go take a lye-down now I'm so exasperated ;-) Any and all help, comments, suggestions, links etc are encouraged!