Hireing for: Danaterinio
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Game name: Danaterinio (maybe)
So far i have been preparing a design document so here it is:
SYSTEM FACTS:
DEFINETALLY 3D AND ONLINE....
MORE TO COME SOON....
The story line is:
Fairly much a game i do not want it to be in any set time most mmorpgs are not part of any big story but have set them selfs in a timeperoid even more don't tell what the time peroid is.
My game would be in the late 1700's eraly 1800's with some modren things thatn did not exist then to make the game even funner like paint or missiles. It shall go into more detail with my design document witch I hope shall be 30 40 pages long or so !!!
This is not at all even close to being done so don't complain or ask bad questions.
Currency:
Token (base currency)
Deben (worth 4 tokel)
Gold coin (worth 100 deben)
Platinum coin (worth 3 gold)
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I want to intruduce a new thorey to a mmorpg. The idea is that most games have many new ways to introduce new money runescape has high alchemy low alchimey and selling to npc players not to mention drops and quest/treasure trail rewards.
The more money a place has ... the less valuable money is.
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So i presume why not make a finite ( no i did not mean to put infinite ) amount of money but wait, more and more people join a game right? Well make a mint building it the games capital " city " a actuall building you may enter possible steel stuff from if you have a high enough level.
CONFUSING YOU SAY it is not read below:
Well think of this a button in your options menu says auto convery it is starting out in the "yes" position....
What does it do.....DUH! it converts automatically if you want it to.
Formulas confusing well:
One tokal worth about runescape 150 gp ( there is no way to make a fixed number though ) is the base unit right.
One platnium coin is worth 900 tokal right?
One platnium is worth rs 120000 gp to put it all in place for you.
To just put it all in place for you right now.
Where did the MAGIC SKILL go read below:
Well there are mainly two types of magic spells ina ny good game. Econimic (spelled worng probally) and offencive right? Examples are: Economic are "bones to bananas", "bones to peaches", and more popular,"low alchamey", and lastly, "high alchemy". Offencive is like bolts and blasts and tangles and such etc...
Offensive is replaced my many new wepons. Easy. But, econimics (still worng) is replaced by new jobs science abilitys ( sort of like a mini skill) and exportation.
POLICYS AND RULES (SO FAR) :
Well first of all we should allow three different kinds of accounts staff company and indivuidal. Staff is for staff like my self olny. Company is for mulipal people to use liek a third party website or just a pair of good friends. It has a password for everybody on it and any of these may be used to play it but. All of the passwords together must be used to change another pass r to make major changes like setting a bank pin. Indivudal accounts are obivous ( spelt worng) and are not having to be explained. ( at least not here)
Also policy on real world trading of course you can't enforce this to much but there is no real world trading not though us BUT there IS real world trading though us possibly so we may regulate prices and how much money is bought.
IMPORTANT ABOUT NPCS AND JOBS (below):
A player can apply for jobs with shifts for things like gaurd if they wish. Jobs that are usally olny NPC jobs. But, it is not that simple they are awared the ability to not die while on a combat related job like gaurd and also are payed plus they get a xp bonus.
Example map:
This is a place I may call: Dioxet Merr (Pronouncned: De-ra-Mar )
Below:
Red: oil pipeline
Blue: water pipe line
Brown: road
Green: house
Yellow: Bank
Orange: Armor shop
Pink: Gun parts shop
Black: utitlitys control center
White: lake
Examples Items list plus all mentioned else where:
#------name--------use
1 Sword Many kinds of this see article "gkx"
2 Longsword Many kinds of this see article "gkx"
3 Dagger Many kinds of this see article "gkx"
4 Knife Many kinds of this see article "gkx"
5 Dart Many kinds of this see article "gkx"
6 Arrow Many kinds of this see article "gkx"
7 Blunt Arrow Many kinds of this see article "gkx"
8 Arrow tip Many kinds of this see article "gkx"
9 Artifical Arrow feathers Many kinds of this see article "gkx"
10 Gernade casket Many kinds of this see article "gkx"
11 Pickaxe Many kinds of this see article "gkx"
12 Woodcutting Axe Many kinds of this see article "gkx"
13 Fighting Axe Many kinds of this see article "gkx"
14 Gunpepper
15 Gunpowder
16 Bucket
17 Bowl
18 Plate
19 Small Cup
20 Big cup
21 Spring
22 Big spring
23 Fuse
24 Pipe 2 in
25 Small pipe 1 in
26 Big pipe 3 in
27 Pipe curve
28 Steam Drill
29 Hand Drill
30 Gun Barrel
31 Cannon Barel
32 Wheel Hub
33 Wheel outside
34 Cannon furnace
35 Cannon Stand
36 Cannon base
37 Gun handle
38 Gun tigger parts
39 Gun shaft
40 Gun (complete)
41 Crossbow String
42 Short bow string
43 Longbow string
44 Crossbow handle parts
45 Short bow handle parts
46 Longbow handle parts
47 Crossbow arrow rigget
48 Short bow arrow rigget
49 Longbow arrow rigget
50 crossbow ajuster
51 hand drill drill bit Many kinds of this see article "gkx"
52 steam drill bit Many kinds of this see article "gkx"
Many more coming soon
Always open to your suggestions !!!
The skills are:
Mining
Smithing
Smelting
Crafting
Fishing
Hunting
Attack
Defense
Adss (basically advanced smithing)
Ranging
Cooking
Woodcutting
Healing
Levling system:
Is a simple xp system like most games that have levels and skills. But this game has 199 levels and each level only gets harder to advance to if you get through a certain stage. In most skills 10 levels are equal to a stage. Adss (as I am going to call it) Woodcutting and Crafting advance in 15 levels per stage!
Smelting:
Note an adas level is required for about 1/3 to 1/2 of these
Iron 1 Xp given 1
Copper 7 Xp given 2
Tin 18 Xp given 30
Clay 24 Xp given 40
Zinc 30 Xp given 45
Lead 48 Xp given 52
Bronze 60 Xp given 59
Brass 68 Xp given 63
Steel 70 Xp given 70
Mithrel 75 Xp given 85
Stainless Steal 80 Xp given 95
Aluminum 95 Xp given 110
Silver 102 Xp given 100
Gold 115 Xp given 100
Titanium 133 Xp given 145
Plastic 145 Xp given 150
PVC 150 Xp given 170
Glass 165 Xp given 50
Palladium 175 Xp given 150
Carathrite 187 Xp given 200
Platinum 193 Xp given 175
Uniunihexiuim 196 Xp given 500
Adss:
Iron 1 Xp given 1
Copper 1 Xp given 2
Tin 2 Xp given 30
Clay 1 Xp given 40
Zinc 5 Xp given 45
Lead 15 Xp given 52
Bronze 5 Xp given 59
Brass 7 Xp given 63
Steel 25 Xp given 70
Mithrel 30 Xp given 85
Stainless Steal 35 Xp given 95
Aluminum 1 Xp given 110
Silver 15 Xp given 100
Gold 15 Xp given 100
Titanium 40 Xp given 145
Plastic 45 Xp given 150
PVC 50 Xp given 170
Glass 23 Xp given 50
Palladium 18 Xp given 150
Carathrite 65 Xp given 200
Platinum 28 Xp given 175
Uniunihexiuim 99 Xp given 500
Smithing
Note: all metals and non-metals in smelting except precious metals ( palladium platinum gold and silver) ,Plastics including PVC, glass, aluminum, and lead. All make the same things the only difference is the item it self the level that it can be made at is 5 higher for each time you go up the smelting list and it gives 7 more xp each.
Plate mail body 5 Xp given 5
Chain mail body 4 Xp given 4
Plate mail arm guards 3 Xp given 3
Chain mail arm guards 2 Xp given 3
Plate mail legs 3 Xp given 3
Chain mail legs 2 Xp given 2
Plate mail gloves 1 Xp given 1
Chain mail gloves 1 Xp given 1
Small helmet 1 Xp given 2
Medium Helmet 3 Xp given 3
Large Helmet 5 Xp given 4
Kite Shield 4 Xp given 4
Square Shield 3 Xp given 3
Circle Shild 5 Xp given 5
Cannon balls 6 Xp given 8
Note: these below items are only for their specified metal or nonmetal
Plastic 1 inch pipe 35 Xp given 9
Plastic 2 inch pipe 40 Xp given 10
Plastic 3 inch pipe 45 Xp given 13
PVC 1 inch pipe 50 Xp given 15
PVC 2 inch pipe 55 Xp given 17
PVC 3 inch pipe 60 Xp given 20
Plastic curve piece 55 Xp given 17
PVC curve piece 60 Xp given 20
Silver square ingot 25 Xp given 25
Gold square ingot 26 Xp given 26
Platinum square ingot 27 Xp given 27
Silver circle ingot 28 Xp given 30
Gold circle ingot 29 Xp given 31
Platinum circle ingot 30 Xp given 32
Fishing:
Note: Fishing is a little different some times there are chances took every time you try to fish doing so will subject you to these chances some of witch are good some of witch are incontinent and some of witch are pretty bad.
Note: With most skills there are items required to get the below (and above) items witch is not at all explained here.
Note: the chance of getting clam goes up 0.3 percent every level eventually getting to about 63 percent at level 199. The chance of getting a bug goes down but stops going down at level 110 at witch it has dropped 0.08 percent every level before getting to only 1.2 percent.
Level one stuff:
Shrimp Xp given 18
Minnow Xp given 15
Water Worm Xp given 5
2% chance of getting a clam Xp given 38
10% chance of getting A Bug (chance lowers because this is a bad thing)
Level 2 and up stuff:
Crab Xp given 20
This is not at all even close to being done so don't complain or ask bad questions.
if you need to follow the template just hit "edit" in the top right section of your post.
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