Cool demo effect
#1 Members - Reputation: 100
Posted 04 September 1999 - 09:24 AM
#2 Members - Reputation: 122
Posted 02 September 1999 - 11:15 AM
why do you want to use textures and 3d? I'd prefere going with DDraw.
All you need is a backbuffer, a frontbuffer, and a blur-function. Then just do it like that:
1)roto-zoom backbuffer
2)blur backbuffer
3)draw to backbuffer
4)flip
5)jump back to 1)
should be working...the problem will be the blur which is very slow on high resolutions!
ciao...
...jens
#3 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 03 September 1999 - 06:02 AM
1)Blt part of the front buffer to a texture surface.
2)texturemap a polygon on the backbuffer, useing the previously mentioned texture.
3)draw to the back buffer
4)flip, and return to 1)
This will create a feedback effect, and it would be cool, but BltFasting to the texture always fails...and ideas on why?
#4 Senior Staff - Reputation: 1354
Posted 03 September 1999 - 10:09 AM
Oh, what you could probably do is..
0) Draw your goods on the backbuffer
1)Blt part of the back buffer to a texture surface, instead of the front buffer...since the backbuffer gets all the goods first anyways.
2)texturemap a polygon to an offscreenplain surface, using the previously mentioned texture.
3)draw the goods to the back buffer
4)flip, and return to 1)
I don't how/if it would work, but it's a thought. :-)
Kevin
#5 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 04 September 1999 - 09:24 AM






