Original Post
My game is using Corman CL 3.0 for all the level layout, game object behaviors, and high level control of the graphical effects. I was interested in starting a discussion with any other developers who have discovered that modern hardware isn't finding a 40mb runtime overhead to be anything bad. It almost seems that the widespread adoption of .net for games in the indy community should make lisp also seem to be a more likely choice. Both have a GC and can generate code at runtime. Both can hot reload code in a running application. I've been delighted with the results in my game for rapid prototyping. About the only pain is having to constantly update my FFI interface for lisp to access more features of the C++ based libraries that I'm using. (Gamebryo, FMOD, FantastiqUI, Chipmunk)