Original Post
I'm currently messing around with OpenGL on various computers, and I gave the application I wrote on my laptop a try on my work computer. While I earlier tried the demo on this machine, it worked fine because I was using glGenBuffersARB. I later on switched this back to glGenBuffers(And used all non-ARB versions further). However, it now crashes with a null-pointer exception on the glGenBuffers(I'm using TAO and C# here). What's the difference between the ARB and the non-ARB version? I tried OpenGL.org, but it doesn't tell anything about glGenBuffersARB. Toolmaker