Original Post
Now I want to incorporate some scripting to may game base code for set-up stuff and AI logic. Which scripting language should I use? LUA - small, fast, has a track record - but hard to integrate with cpp (I'm looking into LuaBind here) Squirrel - nice language (supports OOP and cpp/java like syntax) - has no or limited track record - same concept as lua (are there wrapper code for squirrel?) AngelScript - nice language - easy to integrate - has no or limited track record Squirrel and AngelScript has better language constructs than LUA, but I'm still going for LUA because it's the mostly used scripting software (a plus in resume). Or am I wrong?