Physx or Havok?
Started by crane, Mar 02 2009 08:38 AM
13 replies to this topic
#1 Members - Reputation: 122
Posted 02 March 2009 - 08:38 AM
Sorry guys, I know it is a very old question. However, despite many hour's searching, I still cannot find my answer.
I am currently using ODE, which I think is a little under-documented and inconvenient to use. I would like to change to either PhysX or Havok. What I want to do is simple cases like one or several human characters interacting with each other or with the environment. And I want to do it in a dynamic way which means I have to use rigid bodies to build a human first, set the joints and use torques to activate the human model. Because of the heavy load of computation of dynamics models, I would like to make it faster(I heard that PhysX currently transfers a lot physical computation to GPU, do I have to get a special graphics card for that?). However, I also have heard some complains about the PhysX, less stable, buggy and so on.
In addition, another reason that I want to change my physics engine is that I want to beautify my animation without having to code everything myself like building a complex terrain or beautiful clothes.
Can anyone help me out? Great thanks!
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#4 Members - Reputation: 3673
Posted 02 March 2009 - 10:11 AM
Quote:
Original post by Palidine
Is Havok free now? I thought a license was still in the hundreds of thousands...
PhysX is free and IMHO just as dope as Havok (I've used both professionally)
-me
When I looked last time only PhysX was free, it seems to be available for Windows, Linux, xbox360 and the PS3 (I can't seem to find any info about a Mac version which is really odd though).
#6 Senior Moderators - Reputation: 4722
Posted 02 March 2009 - 10:53 AM
Quote:Havok is free, at least for non-commercial use. PhysX is used on the Mac by several commercial games, but it appears to be impossible to obtain the Mac version without a commercial license. NVidia has mentioned PhysX capable GPU drivers for the high end Macs sometime this year, but whether the SDK will be available is another matter.
Original post by SimonForsman Quote:When I looked last time only PhysX was free, it seems to be available for Windows, Linux, xbox360 and the PS3 (I can't seem to find any info about a Mac version which is really odd though).
Original post by Palidine
Is Havok free now? I thought a license was still in the hundreds of thousands...
PhysX is free and IMHO just as dope as Havok (I've used both professionally)
-me
Tristam MacDonald - SDE @ Amazon - swiftcoding [Need to sync your files via the cloud? | Need affordable web hosting?]
#7 Members - Reputation: 108
Posted 02 March 2009 - 12:39 PM
Quote:
Original post by swiftcoder Quote:Havok is free, at least for non-commercial use. PhysX is used on the Mac by several commercial games, but it appears to be impossible to obtain the Mac version without a commercial license. NVidia has mentioned PhysX capable GPU drivers for the high end Macs sometime this year, but whether the SDK will be available is another matter.
Original post by SimonForsman Quote:When I looked last time only PhysX was free, it seems to be available for Windows, Linux, xbox360 and the PS3 (I can't seem to find any info about a Mac version which is really odd though).
Original post by Palidine
Is Havok free now? I thought a license was still in the hundreds of thousands...
PhysX is free and IMHO just as dope as Havok (I've used both professionally)
-me
I am pretty sure you can not obtain a Mac version of Havok without a commercial license as well, at least thats how it was the last time I checked.
#9 Members - Reputation: 823
Posted 03 March 2009 - 12:39 AM
I've personal experience with PhysX, and I found it to be well documented, and very fast. But from what I heard, the same goes for Havok :-) The one single fact that makes our development live much harder is the fact that PhysX insists on its runtime installation. You can't link statically to it, you can't simply put the neccessary DLLs into your executable folder. You *have* to install a runtime setup on your target machine, and there's quite a chance that it will conflict in some way with a earlier installment and simply doesn't work.
After using PhysX for about two years now in our game we consider switching to Havok.
After using PhysX for about two years now in our game we consider switching to Havok.
#10 Members - Reputation: 1070
Posted 03 March 2009 - 01:33 AM
Quote:
Original post by crane
Thank you guys, I am doing a research project, a non-commercial one. And it is highyly possible I have to code in Windows XP
Perhaps you should consider other libraries - see the Sticky thread.
#11 Members - Reputation: 122
Posted 03 March 2009 - 01:46 AM
Quote:
Original post by MrRowl Quote:
Original post by crane
Thank you guys, I am doing a research project, a non-commercial one. And it is highyly possible I have to code in Windows XP
Perhaps you should consider other libraries - see the Sticky thread.
Thanks for the link. Why do you think I should consider another one? Neither Havok nor PhysX are good for me?
#12 Members - Reputation: 121
Posted 03 March 2009 - 01:49 AM
As far as I can tell, Havok is free from Intel for PC development for commercial use. If you intend to sell your game for more than $10.00 USD, you have to apply for what appears to still be a free license.
http://software.intel.com/sites/havok/
"If you plan to sell your commercial PC Game above a retail value of $10 USD, (or equivalent amount in other currencies based on prevailing exchange rates at the time of launch), you must first request a no-charge PC Game distribution license from Havok at www.havok.com/PCgamedistribution, prior to retail release of your game. This PC Game distribution agreement is required to ensure you have complied with Havok logo, copyright, and attribution requirements, and that your application is a PC game (commercial non-game application distribution is not allowed). There will be no fee associated with this because the license fee has been covered by Intel under a commercial agreement with Havok."
src: http://www.havok.com/content/view/622//
http://software.intel.com/sites/havok/
"If you plan to sell your commercial PC Game above a retail value of $10 USD, (or equivalent amount in other currencies based on prevailing exchange rates at the time of launch), you must first request a no-charge PC Game distribution license from Havok at www.havok.com/PCgamedistribution, prior to retail release of your game. This PC Game distribution agreement is required to ensure you have complied with Havok logo, copyright, and attribution requirements, and that your application is a PC game (commercial non-game application distribution is not allowed). There will be no fee associated with this because the license fee has been covered by Intel under a commercial agreement with Havok."
src: http://www.havok.com/content/view/622//
#13 Members - Reputation: 122
Posted 03 March 2009 - 01:52 AM
Quote:
Original post by Schrompf
I've personal experience with PhysX, and I found it to be well documented, and very fast. But from what I heard, the same goes for Havok :-) The one single fact that makes our development live much harder is the fact that PhysX insists on its runtime installation. You can't link statically to it, you can't simply put the neccessary DLLs into your executable folder. You *have* to install a runtime setup on your target machine, and there's quite a chance that it will conflict in some way with a earlier installment and simply doesn't work.
After using PhysX for about two years now in our game we consider switching to Havok.
Wow! It is really an invaluable piece of advice here. Is the GPU Acceleration good in PhysX? Because I want to do some real-time simulation, if I can use GPU to do the physical simulation then I can use CPU to focus on the complicated mathematical solver. I am using ODE right now, since changing the engine would require re-coding for most parts of my program, I would really like to find a "perfect" one to do my work without having to change it again in the future.
But according to your experience, maybe I have to choose havok.....:(. Does PhysX still require run-time environment?
#14 Members - Reputation: 101
Posted 05 March 2009 - 11:11 AM
In that case you should move from ODE to Bullet totally.
http://www.bulletphysics.com/Bullet/wordpress/
Is the best of the open source world.
Features:
- Deformable bodies and Cloth.
- GPU accelerated with CUDA.
- MultiThreaded and SIMD support.
- Runs literally on every platform: from PC to consoles like DS,WII,PS3, and also on the Iphone.
- Very liberal licence: MIT
- Very active comunity.
- Future proof.
Bullet could compete with Havok and PhysX.
http://www.bulletphysics.com/Bullet/wordpress/
Is the best of the open source world.
Features:
- Deformable bodies and Cloth.
- GPU accelerated with CUDA.
- MultiThreaded and SIMD support.
- Runs literally on every platform: from PC to consoles like DS,WII,PS3, and also on the Iphone.
- Very liberal licence: MIT
- Very active comunity.
- Future proof.
Bullet could compete with Havok and PhysX.






